Closed Martin005 closed 6 years ago
OK, I'll try to take a look to it
Huh... Your file is a BFFNT built around a BNTX texture. That's quite weird.
I have actually found a QuickBMS script for "BNTX, BFRES and BFFNT to DDS" specifically for the Switch (if that helps) - https://mega.nz/#!mhxUgD6T!S1De3dz3VsoHyoDc8ecNfhW0eZRoIOPDdHhLK9fDMu0.
It was originally posted by the aforementioned Random Talking Bush - https://www.vg-resource.com/thread-29836.html
I added support for this, and BC4 textures. The result is reversed, it may be for hardware optimisation, I'll search if there is something in the file to detect that. Waiting for it, a few seconds in any image editor can solve the problem.
@Tyulis I cannot see any commits in regards of this, could you please check that?
Huh... I though that I pushed it, sorry.
There is no support for unpacking BFFNT version 4.1.0. This version can be found in Super Mario Odyssey.
Here is included one example font: NumberFont26.zip
Here is the same font but extracted as png (credits to Random Talking Bush and SciresM - https://www.spriters-resource.com/nintendo_switch/supermarioodyssey/sheet/103323/):