Open Migushthe2nd opened 5 years ago
No problem ;) These are indeed sound files, BFSAR stands for Binary caFe Sound ARchive, it's an archive format used to store sound files, already in WiiU games. 3DSkit already has partial support for BCSAR, the 3DS equivalent. The BKSND is probably some kind of sound effect, with the K being something in the Switch's code name, like CTR for 3DS and F for Cafe in WiiU. I'll try to take a look as soon as I can ^^
I searched through the NXSDK (I rememberd I still had it) with a grep program, but there seems to not even a single reference to a bksnd
file while bfsar
has over 200 references.
Edit: I'll search through a newer sdk version
Ok, BFSAR has a structure similar to BCSAR. On the other hand, BKSND files look very weird, I can assure that it is not basic audio data, as it contains many strings everywhere in the file. Maybe some kind of "table", or "script", or a sequence like MIDI, but I don't see why they wouldn't use FSEQ files as usual. I don't know for the moment. I didn't found anything about this format elsewhere, except two random firmware updates reports on switchbrew, so I'll try to do that myself.
I'm sorry for asking so much of you, but there seems to be a completely new filetype used on the Switch:
bksnd
. The folder the files are in is called 'sound' which would mean thesnd
stands for sound. The b probably meansBinary
and the second letter is part of the codename of the device. My Switch's codenumber on the back is BKEHAC001, which just is Nintendo's grantee code. Thebksnd
files are not the sounds themselves, because those are in thebfsar
. I'm just giving these files to you because 1. I am curious and 2. I'd like to see if there's something editable. I can provide you with the files again: https://drive.google.com/drive/folders/1dz1myNu84X7_FPtqWifFeYrstVwlFNkX?usp=sharing