Open apolope opened 5 years ago
That's because the BFFNT packer is not released yet ^^ Don't know why did i put this in the Readme so early...
Thanks for agile answer, congratulation for your commitment. I'm waiting for the launch of this feature, so I finish the translation of the game. I would like to be able to help you implement, but I do not know much about python. I'm available for whatever I can help. Thanks so very much.
I see that this was for many months in readme. Is this feature progressing or not? I would be happy for every to->BNTX or to->CMAP converter.
I develop 3DSkit on my free time...
And the problem is that i don't have free time. So i try to answer to issues as fast as i can, but i can't work on this as fast as i'd like. Making a module is quite complicated, as it is not always well documented, so i have to document, program, test, re-program, ... And BFFNT is one of the most complicated formats i worked on.
Anyway, don't know why this was in the Readme. I'll try to do that, and as always any help is welcome for other formats ^^
It would be very difficult to keep a quick made extractor in the BFFNT module. So this is what i'll do :
It may be a bit longer, but it's necessary to keep the consistency of 3DSkit, and just to rebuild correctly the files.
Thanks for your commitment!
Unfortunately I'm a newbie on this and not know very much. Would like to help...
@masagrator helped me a lot. Just as you have helped a lot of people too and me.
When finish let us know. And we can ends ours projects. Thanks!
Just a few news : the BNTX packer is on the way, i'm just struggling with texture compression but it should be done today or tomorrow.
Regarding the BNTX extractor:
3DSkit.py -xf BNTX __Combined.bntx -v
--------__Combined.bntx--------
No compression
BNTX file found
Extracting...
File version : 0.4.1.0
Extracting texture BalloonTipShdw^s, element 0
0
Extracting texture BalloonTip^s, element 0
0
Traceback (most recent call last):
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\3DSkit.py", line 249, in <module>
result = main(args, opts)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\3DSkit.py", line 169, in main
extract_files(filename, args.big, args.format, args.verbose, opts)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\3DSkit.py", line 112, in extract_files
unpack.extract(filename, file, format, endian, verbose, opts)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\unpack\__init__.py", line 16, in extract
unpacker = cls(*args)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\util\utils.py", line 18, in __new__
return self.main(*args, **kwargs)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\unpack\BNTX.py", line 59, in main
texmeta.append(self.read_texture(data, brtioffset))
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\unpack\BNTX.py", line 159, in read_texture
libkit.extractTiledTexture(indata, out, width, height, format, swizzle_value if tilemode == 0 else -1, self.byteorder == '<')
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\py3DSkit\graphx.py", line 367, in extractTiledTexture
_extractBC4Texture(input, output, width, height, format, swizzlesize, littleendian)
File "K:\NSW\Themes\Very nice theme\tools\clean_3DSKit\py3DSkit\graphx.py", line 360, in _extractBC4Texture
output[outpos] = output[outpos + 1] = output[outpos + 2] = lum
IndexError: index 572 is out of bounds for axis 0 with size 572
The file is from the ResidentMenu
of the Nintendo Switch
https://drive.google.com/file/d/1aJUnRfWBK6dARm-vLyI0Y_XP3Iviv8rS/view?usp=sharing
Excuse me if I reported this too soon, or it might be
currently only extracts uncompressed 2…
Congratulations : you found a new version ^^" If you don't mind I'll first finish the BFFNT stuff and then i'll try to fix that. But thank you very much for your contribution !
The BNTX packer is seemingly working, now i start the BFFNT packer ^^
Very good and congratulation for your work. I was job travel, and now go test.
Pfff... Really sorry for the wait, no time at all this month... Anyway, it works quite well, just a few things to fix and it should be done
So.... Finally it's committed, you can try if it works ^^
Good new. Can you share bffnt repack tools?
They are already in the repo, just pull it ^^
Oh, nice. Thank you. I want to edit zelda botw and wind waker hd fonts. This bffnt script its work on Wii U games?
Why give me error script? SyntaxError: unexpected character after line continuation character
Can you build this tools?
This is python script. What you want to build? I will test it in couple of days on Super Mario Party fonts.
I want bffnt unpack repack fonts. But script give me error for unpack. Example Zelda wind waker hd fonts: https://www94.zippyshare.com/v/4JOtjm8y/file.html
For me your WiiU bffnt is extracting normally, json is good, but textures are broken.
python 3dskit.py -x -O origin=CAFE CKingMain.bffnt
Thanks but where is the problem? https://prnt.sc/nv28fl
Don't try to run it from python command line. Just put this whole line to cmd with python at the beginning
Currently it only repacks Switch fonts, but i'm working on WiiU ones. I'll take a look at your file ^^
Thanks but i cant unpack. Can you make tutorial video for unpack and repack? Thanks for everything.
I can unpack and make changes, but I can not package. I'm new to this and I do not know if I'm doing it right.
I unpacked with these arguments python 3DSkit.py -xf BFFNT -O reverse=true -O origin=NX "MessageFont38.bffnt"
And I try to pack with these arguments python 3DSkit.py -pf BFFNT -O reverse=true -O meta="MessageFont38_meta.json" "MessageFont38_sheet0.png" "MessageFont38_sheet1.png"
Returns this message UnsupportedFormatError: 3DSkit is currently unable to pack this format (101)
FontData.zip
These are files from the Super Mario Odyssey game of the Nintendo Switch
Forgive me for my lack of knowledge.