UA-Shaman / FendragonBCS

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System.NullReferenceException - FendragonBCS\src\Systems\HarmonyPatches\EntityPlayer_LightHsv_Patch.cs:line 35 #3

Open Ilappy666 opened 1 month ago

Ilappy666 commented 1 month ago

Running on 64 bit Windows 10.0.22631.0 with 61333 MB RAM Game Version: v1.19.8 (Stable) 2024-08-07 02:57:45: Critical error occurred in the following mod: fendragonbcs@0.0.4 Loaded Mods: aculinaryartillery@1.1.5, arrowrecovery@1.0.0, chiseltools@1.12.3, Clothez@1.0.0, hqzlights@1.1.1, driftersbelongunderground@1.0.1, fantasycreatures@0.7.1, HumanSkinTones@0.0.3, longtermfood@0.0.2, millwright@1.1.6, moremolds@1.4.2, noisybears@1.1.0, TA_plainsandvalleys@1.0.5, primitivesurvival@3.6.4, richerthandirt@1.2.1, sca@1.0.1, speararrowheadbits@1.1.0, visibleore@1.0.1, game@1.19.8, wlts@1.0.0, ancienttools@1.5.18, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, betterruins@0.3.7, butchering@1.6.5, carryon@1.7.4, commonlib@2.5.0-rc.2, expandedfoods@1.6.9, fendragonbcs@0.0.4, fromgoldencombs@1.6.0, greenbegone@1.0.0, hudclock@3.4.0, lichenredux@1.8.3, medievalexpansion@3.13.1, nakedafraid@1.0.1, prospecttogether@1.3.0, rivers@3.1.0, stonebakeoven@1.1.3, vhfp@1.1.0, creative@1.19.8, survival@1.19.8, workbenchexpansion@1.8.0, xlib@0.8.6, helvehammerext@1.6.0, RedDyeFromBerries@1.1.1, stonequarry@3.3.1, xskills@0.8.8 System.NullReferenceException: Object reference not set to an instance of an object. at FendragonBCS.EntityPlayer_LightHsv_Patch.Postfix(Byte[]& result, EntityPlayer instance) in D:\VSCode\Repos\Commisions\FendragonBCS\src\Systems\HarmonyPatches\EntityPlayer_LightHsv_Patch.cs:line 35 at Vintagestory.API.Common.EntityPlayer.get_LightHsv_Patch3(EntityPlayer this) at Vintagestory.Client.NoObf.SystemRenderPlayerEffects.<>c.b8_0(Entity e) in VintagestoryLib\Client\Systems\Render\RenderEffectsAndDynLights.cs:line 49 at Vintagestory.Common.GameMain.GetEntitiesAround(Vec3d position, Single horRange, Single vertRange, ActionConsumable`1 matches) in VintagestoryLib\Common\GameMain.cs:line 244 at Vintagestory.Client.NoObf.SystemRenderPlayerEffects.onBeforeRender(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>cDisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Ilappy666 commented 1 month ago

Im using 2 linen mini backpacks, a v. tin bronze and a v. copper It must be missing a triangle

UA-Shaman commented 1 week ago

The problem is solved, as it were )