UAA-Robo / VEX-U-Over-Under

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AUTO: Pathing for Skills #12

Open schromya opened 1 year ago

schromya commented 1 year ago

Description

Determine the best pathing for both robots for skills and implement using the auto movement functions. This should be modular to allow for quick pathing changing (be able to input a list of game elements, positions, or orientations to generate a path).

Possible Features:

DOD

This task its considered done when it is thoroughly documented in the Engineering Notebook.

UnderYourSpell commented 1 year ago

Researched Bezier Curves

Dawson-Packer commented 10 months ago

Back-up pathfinding algorithm in-place