Closed dave-doty closed 11 months ago
This design:
Does not properly calculate the helix rolls. When relaxing them it ends up like this:
I discovered this trying to fix another bug, where if the rightmost crossover is a loopout, it also is wrong:
This design:
Does not properly calculate the helix rolls. When relaxing them it ends up like this:
I discovered this trying to fix another bug, where if the rightmost crossover is a loopout, it also is wrong: