Closed TheBv closed 1 year ago
Thanks for this @TheBv. Which version had the issue?
I used the newest version of the project on github. With the Unity version that was associated with it.
@TheBv, is this still an issue? I was not able to reproduce, but hopefully c2a76f4 fixed it.
I've since switched to using OpenXR which seems to work rather nicely with any device. I don't have an Oculus device at hand right now but I can test it later this week again and I'll let you know :)
Seems to have been fixed with the mentioned commit.
Hand tracking doesn't seem to be working at all with the Quest 2. It looks the hands at around waist level and you can't move them pretty much at all. They do seem to be changing rotation and position ever so slightly but not in a meaningful way.
I've tried messing with the floor height and various other settings but to no avail.