When using the NetworkSpawnManager to despawn an object that was previously spawned with it, it only despawns locally but not on the other clients.
After some time debugging, it seems to me that the update done on the local peer never gets correctly sent to the others.
When rejoining the room the object that should've been despawned doesn't get spawned again, so everything then works as intended.
When using the NetworkSpawnManager to despawn an object that was previously spawned with it, it only despawns locally but not on the other clients. After some time debugging, it seems to me that the update done on the local peer never gets correctly sent to the others.
When rejoining the room the object that should've been despawned doesn't get spawned again, so everything then works as intended.
I haven't tested this with room-scope objects.