UCL-VR / ubiq

Other
98 stars 34 forks source link

Object despawning doesn't work (on peer objects) #25

Closed TheBv closed 1 year ago

TheBv commented 1 year ago

When using the NetworkSpawnManager to despawn an object that was previously spawned with it, it only despawns locally but not on the other clients. After some time debugging, it seems to me that the update done on the local peer never gets correctly sent to the others.

When rejoining the room the object that should've been despawned doesn't get spawned again, so everything then works as intended.

I haven't tested this with room-scope objects.

bnco-dev commented 1 year ago

Hi @TheBv, I've had a test with dfc0ea5 and it still seems to work - could you attach a project with the issue?

TheBv commented 1 year ago

This seems to have been an issue with an outdated server on our end. Sorry :|