UCL-VR / ubiq

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Quest 3 microphone input garbled in build when using Unity WebRTC plugin #49

Open bnco-dev opened 7 months ago

bnco-dev commented 7 months ago

Quest 3 microphone input for VOIP appears to be gathered or transmitted incorrectly. Audio received by other peers from the Quest 3 peer is played back on a short loop and misses samples.

As a workaround, we now fall back to the old dotnet WebRTC implementation on Android. This is the case as of 2ca2da67089d005b78feb6492040a3628ef09317 (and so v1.0.0-pre.3).

@k-lara suggested it may be a sample rate issue, good place to start!

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