It would be great to have access to the audio samples for the Unity WebRTC implementation similar to the .Net implementation.
Just read access would be enough.
It would also be helpful to access the local players' microphone input even when not being connected to other users.
It would be great to have access to the audio samples for the Unity WebRTC implementation similar to the .Net implementation. Just read access would be enough.
It would also be helpful to access the local players' microphone input even when not being connected to other users.