Basic script to allow toggling between sub-environments during gameplay
Basically, we have "Environment" game object, with three children:
Shared (Will always be enabled, common to both environments)
Past (Set of objects which are only shown in the past)
Present (same as above but for present)
The controller should just toggle the "active"/"enabled" state of the children of the "environment" game object to enable and disable the different environments.
Needs:
Basically, we have "Environment" game object, with three children:
The controller should just toggle the "active"/"enabled" state of the children of the "environment" game object to enable and disable the different environments.