The script don't use this file currently, of course, but when the existing files are adhering to info.txt, I'll make the script use it.
I think that doing this way (info.txt) will allow you to free your creativity doing not only overlays, but runcommand launching images and scrape art for emulationstation (like you did for Burning Force).
Let's say you create a cool launching image for Castlevania (NES), you just need to create a nes/Castlevania/Castlevania-launching.png file and a proper info.txt. And the script do the rest.
The script don't use this file currently, of course, but when the existing files are adhering to
info.txt
, I'll make the script use it.I think that doing this way (info.txt) will allow you to free your creativity doing not only overlays, but runcommand launching images and scrape art for emulationstation (like you did for Burning Force).
Let's say you create a cool launching image for Castlevania (NES), you just need to create a
nes/Castlevania/Castlevania-launching.png
file and a properinfo.txt
. And the script do the rest.