Closed fredchantp closed 5 years ago
I just pulled the latest version from github, 4.22 final, and opened it and pressed the compile button, and everything went fine... Is this a fresh project?
I went ahead and re-compiled the project and pushed it
Re-compiled version still has the issue. Not each time compiling can cause a crash, my steps are adding variables and blueprint nodes then get "not responding" during compiling. tested in BP_ManOfWar class.
Are you using this on 4.23? What kind of variable are you adding that causes the crash? An enum?
I am using 4.22. Here is a video about the issue, please check it, thanks! https://youtu.be/M15DQc3GAXw (turn on the subtitle)
I really need this plugin for my game, hope this can be fixed^_^
Can you try the same thing, but press compile after every change. Is it a certain thing that does this?
Also, post the logs
I think it is getting into infinite loop during compile.
[2019.10.21-03.49.46:033][ 0]LogSkeletalMesh: Building Skeletal Mesh Back_Sails_LOD... [2019.10.21-03.49.46:069][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.04s] /Game/ShipsAndExamples/ManOfWar/Meshes/Back_Sails_LOD.Back_Sails_LOD [2019.10.21-03.49.46:073][ 0]LogSkeletalMesh: Building Skeletal Mesh Back_Sails_LOD... [2019.10.21-03.49.46:105][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/ShipsAndExamples/ManOfWar/Meshes/Back_Sails_LOD.Back_Sails_LOD [2019.10.21-03.49.46:132][ 0]LogClothingAssetFactory: Finished physical mesh import [2019.10.21-03.49.46:134][ 0]LogClothingAssetFactory: Finished physical mesh import [2019.10.21-03.49.46:134][ 0]LogClothingAssetFactory: Finished physical mesh import [2019.10.21-03.49.49:318][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.49:364][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.06s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.49:376][ 0]LogActorComponent: ReregisterComponent: (/Game/Maps/IslandMap.IslandMap:PersistentLevel.BP_ManOfWar_C_0.FSails) Not currently registered. Aborting. [2019.10.21-03.49.49:376][ 0]LogActorComponent: ReregisterComponent: (/Game/Maps/IslandMap.IslandMap:PersistentLevel.BP_ManOfWar_C_2.FSails) Not currently registered. Aborting. [2019.10.21-03.49.54:936][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:004][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.07s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:434][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:498][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.06s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:541][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:604][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.07s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:612][ 0]LogSkeletalMesh: Warning: Legacy clothing asset 'Front_Sails_LOD' was upgraded - please resave this asset. [2019.10.21-03.49.55:613][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:657][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.04s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:661][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:701][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.04s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:705][ 0]LogSkeletalMesh: Building Skeletal Mesh Front_Sails_LOD... [2019.10.21-03.49.55:743][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.04s] /Game/ShipsAndExamples/ManOfWar/Meshes/Front_Sails_LOD.Front_Sails_LOD [2019.10.21-03.49.55:952][ 0]LogAIModule: Creating AISystem for world IslandMap [2019.10.21-03.50.02:955][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.10.21-03.50.03:018][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms [2019.10.21-03.50.03:018][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.10.21-03.50.03:019][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.239ms to complete. [2019.10.21-03.50.03:019][ 0]LogFileHelpers: Loading map 'IslandMap' took 33.794 [2019.10.21-03.50.03:039][ 0]LogWindowsTextInputMethodSystem: Display: IME system now activated using TSF ( Microsoft 速成). [2019.10.21-03.50.03:112][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.10.21-03.50.03:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.10.21-03.50.03:125][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.10.21-03.50.03:130][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.10.21-03.50.03:141][ 0]LogCollectionManager: Loaded 0 collections in 0.001633 seconds [2019.10.21-03.50.03:170][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Fred/Downloads/OceanProject-MASTER_FINAL_4.22/Saved/Collections/' took 0.01s [2019.10.21-03.50.03:170][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Fred/Downloads/OceanProject-MASTER_FINAL_4.22/Content/Developers/Fred/Collections/' took 0.01s [2019.10.21-03.50.03:170][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Fred/Downloads/OceanProject-MASTER_FINAL_4.22/Content/Collections/' took 0.00s [2019.10.21-03.50.03:170][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds [2019.10.21-03.50.03:180][ 0]LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2755 classes and 673 folders. [2019.10.21-03.50.03:193][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2019.10.21-03.50.03:203][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:213][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:225][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:231][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:237][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:242][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:246][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:252][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:256][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:263][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:268][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:273][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:278][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:283][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:288][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:293][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:316][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:321][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:326][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:331][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:336][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:342][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:347][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:353][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:359][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:364][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.10.21-03.50.03:527][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2019.10.21-03.50.05:002][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker [2019.10.21-03.50.05:044][ 0]LogSlate: Took 0.007361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2019.10.21-03.50.05:053][ 0]LogSlate: Took 0.006662 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2019.10.21-03.50.05:132][ 0]LogRenderer: Reallocating scene render targets to support 524x296 Format 10 NumSamples 1 (Frame:1). [2019.10.21-03.50.05:157][ 0]LogRenderer: Reallocating scene render targets to support 1044x592 Format 10 NumSamples 1 (Frame:1). [2019.10.21-03.50.05:250][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. [2019.10.21-03.50.05:250][ 0]LogLoad: (Engine Initialization) Total time: 59.90 seconds [2019.10.21-03.50.05:250][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.10.21-03.50.05:309][ 0]LogAssetRegistry: Asset discovery search completed in 47.0670 seconds [2019.10.21-03.50.05:312][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2019.10.21-03.50.05:312][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000048 seconds (updated 0 objects) [2019.10.21-03.50.05:315][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.10.21-03.50.05:342][ 0]LogSlate: Took 0.005056 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.10.21-03.50.05:392][ 3]LogStaticMesh: Allocated 512x128x64 distance field atlas = 8.0Mb, with 59 objects containing 6.8Mb backing data [2019.10.21-03.50.06:292][ 59]LogSlate: Took 0.000190 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.10.21-03.50.54:553][333]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.10.21-03.51.02:184][223]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ShipsAndExamples/ManOfWar/BP_ManOfWar.BP_ManOfWar [2019.10.21-03.51.02:486][223]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 121 classes and 0 folders. [2019.10.21-03.51.03:304][223]LogSlate: Took 0.003794 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2019.10.21-03.51.03:567][224]LogSlate: Took 0.003755 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2019.10.21-03.51.03:615][226]LogStaticMesh: Allocated 512x178x64 distance field atlas = 11.1Mb, with 60 objects containing 7.1Mb backing data [2019.10.21-03.51.23:162][694]BlueprintLog: New page: Compile BP_ManOfWar [2019.10.21-03.51.23:451][694]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms [2019.10.21-03.51.36:884][996]LogRenderer: Reallocating scene render targets to support 1120x900 Format 10 NumSamples 1 (Frame:1). [2019.10.21-03.51.38:123][100]BlueprintLog: New page: Compile BP_ManOfWar [2019.10.21-03.51.38:348][100]LogUObjectHash: Compacting FUObjectHashTables data took 3.10ms [2019.10.21-03.51.58:486][412]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.10.21-03.52.04:607][ 38]BlueprintLog: New page: Compile BP_ManOfWar [2019.10.21-03.52.04:848][ 38]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms [2019.10.21-03.52.05:643][107]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_0.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.52.05:644][107]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_0.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.52.05:644][107]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_0.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.52.05:644][107]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_0.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.52.05:809][107]LogSavePackage: Moving '../../../../../../Users/Fred/Downloads/OceanProject-MASTER_FINAL_4.22/Saved/BP_ManOfWar249474B346BFA80FB8AE8392FEDB37FE.tmp' to '../../../../../../Users/Fred/Downloads/OceanProject-MASTER_FINAL_4.22/Content/ShipsAndExamples/ManOfWar/BP_ManOfWar.uasset' [2019.10.21-03.53.25:803][614]BlueprintLog: New page: Compile BP_ManOfWar [2019.10.21-03.53.26:030][614]LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms [2019.10.21-03.53.26:049][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_1.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:049][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_1.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:050][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_1.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:050][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_1.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:052][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_2.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:052][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_2.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:052][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_2.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:052][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_2.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:054][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_3.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:054][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_3.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:054][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_3.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:054][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_3.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:056][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_4.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:056][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_4.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:056][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_4.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:056][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_4.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:058][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_5.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:058][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_5.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:058][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_5.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:058][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_5.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:060][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_6.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:061][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_6.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:061][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_6.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:061][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_6.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:062][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_7.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:063][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_7.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:063][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_7.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:063][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_7.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:065][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_8.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:065][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_8.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:065][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_8.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:065][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_8.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:067][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_9.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:067][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_9.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:067][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_9.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:067][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_9.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:069][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_10.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:069][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_10.PhysicsConstraint2' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:069][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_10.PhysicsConstraint3' attempting to create a joint between objects that are both static. No joint created. [2019.10.21-03.53.26:069][614]PIE: Warning: Constraint in '/Engine/Transient.World_2:PersistentLevel.BP_ManOfWar_C_10.PhysicsConstraint1' attempting to create a joint between objects that are both static. No joint created.
I don't see a loop in this log, and this log is only a few seconds long
OceanProject.log How about this log?
Okay o see it now, try a few things: It's complaining about a physics constraint set on two objects set to static (one has to be moveable)
So: A: fix change one of the objects to moveable B: delete all the physics contrails from the man o war boat C: delete the man o war boat.
Why it's looping I don't know, but hopefully fixing the container issue solves it. If you made any changes to the boat I would look at that.
Sorry for the later reply, I tried several ways but still cannot fix the issue. (even on different computer) I found the same issue on a youtube video: https://www.youtube.com/watch?v=c0rlEaEgp-E (7:59)
Shhhh, that's funny. I'll open it up and check it out
Okay, I found it! remove the "spawn man-o-war" from the On Destroyed blueprint node of the man-o-war.....
See a recursive loop ? xD
So the editor technically is a game world, when you modify an actor in a certain way, it destroys it and respawns it back into the editor world, this is why some times an edit would freeze the editor
A written out explanation of how this happened in the first place, don't make the same mistake in other blueprints: https://forums.unrealengine.com/community/work-in-progress/1519072-community-project-free-ocean-water-shader?p=1678499#post1678499
Thank you so much!
UE4 got "not responding" in task manager and got 97% ram usage
UE4 version 4.22 OceanProject version: 4.22 final