Closed chase03 closed 4 years ago
Can you post the log?
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is anybody showing like those issues when you cook and packaging for windowsX64 And is failed for package for Windows X64, by the way on the development mode
PIE: Error: Blueprint Runtime Error: "Accessed None reading structure Second". Blueprint: WB_Sky_HUD Function: Get Text Time Graph: GetText_Time Node: Return Node PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkyRef". Blueprint: WB_Sky_HUD Function: Get Text Solar Time Graph: GetText_SolarTime Node: Return Node PackagingResults: Error: [Compiler ThirdPersonGameMode] Could not find a function named "SendMsgToClient" in 'ThirdPersonGameMode'.
The error is right there, Could not find a function named "SendMsgToClient" in 'ThirdPersonGameMode'.
Check over your project for references to SendMsgToClient (use the Find in Blueprints feature from Developer Tools) and remove them, it seems like something from the built in chat system is missing so that's a good place to start looking.
No reply, assuming this was the correct answer
is anybody showing like those issues when you cook and packaging for windowsX64 And is failed for package for Windows X64, by the way on the development mode
PIE: Error: Blueprint Runtime Error: "Accessed None reading structure Second". Blueprint: WB_Sky_HUD Function: Get Text Time Graph: GetText_Time Node: Return Node PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkyRef". Blueprint: WB_Sky_HUD Function: Get Text Solar Time Graph: GetText_SolarTime Node: Return Node PackagingResults: Error: [Compiler ThirdPersonGameMode] Could not find a function named "SendMsgToClient" in 'ThirdPersonGameMode'.