UE4-OceanProject / OceanProject

Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
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Editing Ocean Amplitude doesn't work after packaging #117

Closed CapnNickSparrow closed 4 years ago

CapnNickSparrow commented 5 years ago

See title, the preview windows and engine window the ocean height is perfect, but after packaging it keeps resetting

djelom commented 5 years ago

Just jumping in here, do you mean the height map that is used to scale the waves? If so, did you add the directory were the height map is into the elements that need to be packaged? It's in "Additional Asset Directories To Cook"

dotcamdev commented 5 years ago

Note to self, add to discord FAQ

CapnNickSparrow commented 5 years ago

If you mean add the ocean folder to cooking, yes I did, but still the ocean waves are high compared to the engine

CapnNickSparrow commented 5 years ago

Ingame: image

In Engine: image

Settings Ocean and Package: image

image

EvoPulseGaming commented 4 years ago

What was the solution for this?

EvoPulseGaming commented 4 years ago

This user is in the discord as of 03/26/2020, as seems to be using the plugin fine. I'm closing this