UE4SS-RE / RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
http://docs.ue4ss.com/
MIT License
972 stars 147 forks source link

[ISSUE - Release] Proxy not working #250

Open HaiseSaeye opened 8 months ago

HaiseSaeye commented 8 months ago

Xinput 2.5.2.

Project melody: a nut between worlds, unreal 5.2 and 5.3

since the alpha updated to unreal 5.2 in the alpha 4.0.0, performing the preferred method of installing ue4ss doesn't affect this game, no secondary window neither any type of freeze or dialogue when performing an action by an input, i don't know if the game has some anti tampering system built or i did the process wrong after redoing it a lot of times, but so far i haven't managed a fix for it. thank you for your help

UE4SS commented 8 months ago

Maybe the game doesn't use xinput1_3. Try rename xinput1_3.dll to xinput1_4.dll, or dxgi.dll (but dxgi might not work with just a rename).

HaiseSaeye commented 8 months ago

none of the renames worked

UE4SS commented 5 months ago

I realize this is a very late response but better to respond late than never.

This experimental build uses dwmapi.dll as the proxy which has a much higher chance of working: https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/UE4SS_v2.5.2-577-gddee25c.zip You'll need both dwmapi.dll and UE4SS.dll from the zip file, and you should remove any xinput dlls that came from any other version of UE4SS.

INSANEMODE commented 4 months ago

this experimental build worked for Shipwrecked 64, regular 2.5.2 xinput release would not work, even when renaming, just like above.