Describe the bug
Bypassing EAC and launching goes as normal, but as soon as it reaches adding GUObjectArray listeners, it crashes due to over memory allocation. I haven't run into this with any other game during my testing time today.
Mods directory
N/A
To Reproduce
Steps to reproduce the behavior:
Launch game
Crash
Expected behavior
Game to not crash due to memory allocation error
Screenshots and UE4SS Log
Crash log in console:
UE4SS.log
Desktop (please complete the following information):
Branch or Release 3.0 Release
Game and Engine Version TRIBES 3: Rivals Demo (5.3)
Describe the bug Bypassing EAC and launching goes as normal, but as soon as it reaches adding GUObjectArray listeners, it crashes due to over memory allocation. I haven't run into this with any other game during my testing time today.
Mods directory N/A
To Reproduce Steps to reproduce the behavior:
Expected behavior Game to not crash due to memory allocation error
Screenshots and UE4SS Log Crash log in console: UE4SS.log
Desktop (please complete the following information):
Additional context N/A