UE4SS-RE / RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
http://docs.ue4ss.com/
MIT License
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[BUG - Release] - UE4SS / DWMAPI.dll problems #484

Open WierdCato opened 2 months ago

WierdCato commented 2 months ago

Branch or Release 3.0.1 - UE4SS Palworld - v0.2.3.0

Game and Engine Version Palworld - v0.2.3.0

Describe the bug Adding UE4SS, and starting my dedicated hosted server, and it crashes the server. When i delete UE4SS.dll and DWmapi.dll i can start my server again with no issues.

Mods directory [A zip of your Mods folder if you've installed any mods that don't come with UE4SS by default] https://gyazo.com/f6add6133b97f4a18549853442d93754 https://gyazo.com/7744d8bbce41ea6f0baa24a6b8080c64

To Reproduce Steps to reproduce the behavior:

  1. have a hosted dedicated server
  2. Add UE4SS, start the server
  3. Try getting in

Expected behavior When u try joining the server, it will not load

Screenshots, UE4SS Log, and .dmp file UE4SS log [2024-04-21 02:23:05] Console created [2024-04-21 02:23:05] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b [2024-04-21 02:23:05] UE4SS Build Configuration: GameShippingWin64 (MSVC) [2024-04-21 02:23:05] Setting up mods... [2024-04-21 02:23:05] Starting mods (from mods.txt load order)... [2024-04-21 02:23:05] Starting mods (from enabled.txt, no defined load order)... [2024-04-21 02:23:05] No specific game configuration found, using default configuration file [2024-04-21 02:23:05] Config: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\UE4SS-settings.ini

[2024-04-21 02:23:05] root directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-21 02:23:05] working directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-21 02:23:05] game executable directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-21 02:23:05] game executable: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\PalServer-Win64-Shipping-Cmd.exe (140995584 bytes)

[2024-04-21 02:23:05] mods directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\Mods [2024-04-21 02:23:05] log directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-21 02:23:05] object dumper directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64

[2024-04-21 02:23:05] PS Scan attempt 1 [2024-04-21 02:23:05] [PS] Reading image [2024-04-21 02:23:05] [PS] Starting scan [2024-04-21 02:23:05] [PS] Scan finished in 222.427843ms [2024-04-21 02:23:05] [PS] Found EngineVersion: 5.1 [2024-04-21 02:23:05] [PS] Found GUObjectArray: 0x7ff62df10dd0 [2024-04-21 02:23:05] [PS] Found GMalloc: 0x7ff62de38768 [2024-04-21 02:23:05] [PS] Found FName::ToString: 0x7ff6288c0c60 [2024-04-21 02:23:05] [PS] Found FName::FName(wchar_t*): 0x7ff6288afea0 [2024-04-21 02:23:05] [PS] Found StaticConstructObject_Internal: 0x7ff628a59190 [2024-04-21 02:23:05] [PS] Found FText::FText(FString&&): 0x7ff6287e1440 [2024-04-21 02:23:05] PS scan successful [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.Class [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.Struct [2024-04-21 02:23:05] Need to construct: /Script/Engine.Pawn [2024-04-21 02:23:05] Need to construct: /Script/Engine.Character [2024-04-21 02:23:05] Need to construct: /Script/Engine.Actor [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.Vector [2024-04-21 02:23:05] Need to construct: /Script/Engine.DefaultDefaultPawn [2024-04-21 02:23:05] Need to construct: /Script/Engine.HitResult [2024-04-21 02:23:05] Need to construct: /Script/Engine.DefaultMaterialExpression [2024-04-21 02:23:05] Need to construct: /Script/Engine.ActorComponent [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.OrientedBox [2024-04-21 02:23:05] Need to construct: /Script/Engine.MovementComponent [2024-04-21 02:23:05] Need to construct: /Script/Engine.HUD [2024-04-21 02:23:05] Need to construct: /Script/Engine.PlayerController [2024-04-21 02:23:05] Need to construct: /Script/Engine.PlayerCameraManager [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.EInterpCurveMode [2024-04-21 02:23:05] Need to construct: /Script/Engine.ENetRole [2024-04-21 02:23:05] Need to construct: /Script/MovieScene.MovieSceneEditorData [2024-04-21 02:23:05] Need to construct: /Script/UMG.Widget [2024-04-21 02:23:05] Need to construct: /Script/UMG.ComboBoxString [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.Interface [2024-04-21 02:23:05] Need to construct: /Script/CoreUObject.DynamicClass

[2024-04-21 02:23:06] Constructed 23 of 23 objects [2024-04-21 02:23:06] ProcessInternal address: 0x7ff628a37c30 <- Built-in [2024-04-21 02:23:06] ProcessLocalScriptFunction address: 0x7ff628a37ce0 <- Built-in [2024-04-21 02:23:06] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28 [2024-04-21 02:23:06] Unreal Engine modules (non-modular): [2024-04-21 02:23:06] MainExe @ 0x7ff625c80000 size=0x8bbd000 [2024-04-21 02:23:06]

MEMBER OFFSETS START

[2024-04-21 02:23:06] UObjectBase::ClassPrivate = 0x10 [2024-04-21 02:23:06] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A [2024-04-21 02:23:06] UObjectBase::InternalIndex = 0xC [2024-04-21 02:23:06] UObjectBase::EngineShowFlags = 0xB8 [2024-04-21 02:23:06] UObjectBase::AutoReceiveInput = 0x153 [2024-04-21 02:23:06] UObjectBase::World = 0x78 [2024-04-21 02:23:06] UObjectBase::ObjectFlags = 0x8 [2024-04-21 02:23:06] UObjectBase::OnEndCursorOver = 0x1D6 [2024-04-21 02:23:06] UObjectBase::CustomTimeDilation = 0x64 [2024-04-21 02:23:06] UObjectBase::NamePrivate = 0x18 [2024-04-21 02:23:06] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A [2024-04-21 02:23:06] UObjectBase::bForceNetAddressable = 0x59 [2024-04-21 02:23:06] UObjectBase::InputPriority = 0x154 [2024-04-21 02:23:06] UObjectBase::OuterPrivate = 0x20 [2024-04-21 02:23:06] UObjectBase::bNetTemporary = 0x58 [2024-04-21 02:23:06] UObjectBase::ActorHasBegunPlay = 0x5D [2024-04-21 02:23:06] UObjectBase::OnInputTouchEnd = 0x1DA [2024-04-21 02:23:06] UObjectBase::bHasDeferredComponentRegistration = 0x5C [2024-04-21 02:23:06] UObjectBase::AttachmentReplication = 0x70 [2024-04-21 02:23:06] UObjectBase::Children = 0x188 [2024-04-21 02:23:06] UObjectBase::DetachFence = 0x280 [2024-04-21 02:23:06] UObjectBase::CreationTime = 0x158 [2024-04-21 02:23:06] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F [2024-04-21 02:23:06] UObjectBase::InitialLifeSpan = 0x60 [2024-04-21 02:23:06] UObjectBase::Tags = 0x1C0 [2024-04-21 02:23:06] UObjectBase::InputComponent = 0x160 [2024-04-21 02:23:06] UObjectBase::OnTakePointDamage = 0x1D1 [2024-04-21 02:23:06] UObjectBase::LastRenderTime = 0x17C [2024-04-21 02:23:06] UObjectBase::RemoteRole = 0x68 [2024-04-21 02:23:06] UObjectBase::Layers = 0x1A8 [2024-04-21 02:23:06] UObjectBase::MinNetUpdateFrequency = 0x174 [2024-04-21 02:23:06] UObjectBase::TimerHandle_LifeSpanExpired = 0x1A0 [2024-04-21 02:23:06] UObjectBase::OnTakeAnyDamage = 0x1D0 [2024-04-21 02:23:06] UObjectBase::NetCullDistanceSquared = 0x168 [2024-04-21 02:23:06] UObjectBase::OnActorEndOverlap = 0x1D4 [2024-04-21 02:23:06] UObjectBase::NetDormancy = 0x151 [2024-04-21 02:23:06] UObjectBase::NetDriverName = 0x148 [2024-04-21 02:23:06] UObjectBase::NetTag = 0x16C [2024-04-21 02:23:06] UObjectBase::NetPriority = 0x178 [2024-04-21 02:23:06] UObjectBase::PrimaryActorTick = 0x28 [2024-04-21 02:23:06] UObjectBase::NetUpdateFrequency = 0x170 [2024-04-21 02:23:06] UObjectBase::OnClicked = 0x1D7 [2024-04-21 02:23:06] UObjectBase::OnActorBeginOverlap = 0x1D3 [2024-04-21 02:23:06] UObjectBase::OnActorHit = 0x1DD [2024-04-21 02:23:06] UObjectBase::StatHitchesData = 0x390 [2024-04-21 02:23:06] UObjectBase::OnBeginCursorOver = 0x1D5 [2024-04-21 02:23:06] UObjectBase::OnDestroyed = 0x1DE [2024-04-21 02:23:06] UObjectBase::OnInputTouchEnter = 0x1DB [2024-04-21 02:23:06] UObjectBase::bHasAudioFocus = 0xFC [2024-04-21 02:23:06] UObjectBase::OnEndPlay = 0x1DF [2024-04-21 02:23:06] UObjectBase::OnInputTouchBegin = 0x1D9 [2024-04-21 02:23:06] UObjectBase::OnInputTouchLeave = 0x1DC [2024-04-21 02:23:06] UObjectBase::OnReleased = 0x1D8 [2024-04-21 02:23:06] UObjectBase::OnTakeRadialDamage = 0x1D2 [2024-04-21 02:23:06] UObjectBase::Owner = 0x140 [2024-04-21 02:23:06] UObjectBase::ParentComponent = 0x1B8 [2024-04-21 02:23:06] UObjectBase::RayTracingGroupId = 0x6C [2024-04-21 02:23:06] UObjectBase::ReplicatedComponentsInfo = 0x1F0 [2024-04-21 02:23:06] UObjectBase::ReplicatedMovement = 0xD0 [2024-04-21 02:23:06] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E [2024-04-21 02:23:06] UObjectBase::ReplicatedSubObjects = 0x1E0 [2024-04-21 02:23:06] UObjectBase::Role = 0x150 [2024-04-21 02:23:06] UObjectBase::RootComponent = 0x198 [2024-04-21 02:23:06] UObjectBase::SpawnCollisionHandlingMethod = 0x152 [2024-04-21 02:23:06] UObjectBase::bNetStartup = 0x58 [2024-04-21 02:23:06] UObjectBase::bActorIsBeingConstructed = 0x5D [2024-04-21 02:23:06] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C [2024-04-21 02:23:06] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B [2024-04-21 02:23:06] UObjectBase::bIsMouseOverClient = 0x39D [2024-04-21 02:23:06] UObjectBase::bActorEnableCollision = 0x5C [2024-04-21 02:23:06] UObjectBase::bActorInitialized = 0x5C [2024-04-21 02:23:06] UObjectBase::bActorIsBeingDestroyed = 0x5D [2024-04-21 02:23:06] UObjectBase::bActorSeamlessTraveled = 0x5B [2024-04-21 02:23:06] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5D [2024-04-21 02:23:06] UObjectBase::bAlwaysRelevant = 0x58 [2024-04-21 02:23:06] UObjectBase::bAsyncPhysicsTickEnabled = 0x5D [2024-04-21 02:23:06] UObjectBase::bAutoDestroyWhenFinished = 0x5A [2024-04-21 02:23:06] UObjectBase::bBlockInput = 0x5A [2024-04-21 02:23:06] UObjectBase::bCallPreReplication = 0x58 [2024-04-21 02:23:06] UObjectBase::bCallPreReplicationForReplay = 0x58 [2024-04-21 02:23:06] UObjectBase::bCanBeDamaged = 0x5A [2024-04-21 02:23:06] UObjectBase::bCanBeInCluster = 0x5B [2024-04-21 02:23:06] UObjectBase::bCollideWhenPlacing = 0x5A [2024-04-21 02:23:06] UObjectBase::bHasRegisteredAllComponents = 0x5C [2024-04-21 02:23:06] UObjectBase::bEnableAutoLODGeneration = 0x5B [2024-04-21 02:23:06] UObjectBase::bExchangedRoles = 0x59 [2024-04-21 02:23:06] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A [2024-04-21 02:23:06] UObjectBase::bHasFinishedSpawning = 0x5C [2024-04-21 02:23:06] UObjectBase::bHidden = 0x58 [2024-04-21 02:23:06] UObjectBase::bIgnoresOriginShifting = 0x5A [2024-04-21 02:23:06] UObjectBase::bIsEditorOnlyActor = 0x5B [2024-04-21 02:23:06] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B [2024-04-21 02:23:06] UObjectBase::bNetLoadOnClient = 0x59 [2024-04-21 02:23:06] UObjectBase::bNetUseOwnerRelevancy = 0x59 [2024-04-21 02:23:06] UObjectBase::bOnlyRelevantToOwner = 0x58 [2024-04-21 02:23:06] UObjectBase::bRelevantForLevelBounds = 0x59 [2024-04-21 02:23:06] UObjectBase::bRelevantForNetworkReplays = 0x59 [2024-04-21 02:23:06] UObjectBase::bReplayRewindable = 0x59 [2024-04-21 02:23:06] UObjectBase::bReplicateMovement = 0x58 [2024-04-21 02:23:06] UObjectBase::bReplicateUsingRegisteredSubObjectList = 0x5B [2024-04-21 02:23:06] UObjectBase::bReplicates = 0x5B [2024-04-21 02:23:06] UObjectBase::bRunningUserConstructionScript = 0x5C [2024-04-21 02:23:06] UObjectBase::bTearOff = 0x59 [2024-04-21 02:23:06] UObjectBase::bTickFunctionsRegistered = 0x5C [2024-04-21 02:23:06] UObjectBase::ActiveSplitscreenType = 0x70 [2024-04-21 02:23:06] UObjectBase::AudioDeviceHandle = 0xF8 [2024-04-21 02:23:06] UObjectBase::CurrentBufferVisualizationMode = 0x130 [2024-04-21 02:23:06] UObjectBase::CurrentLumenVisualizationMode = 0x140 [2024-04-21 02:23:06] UObjectBase::CurrentNaniteVisualizationMode = 0x138 [2024-04-21 02:23:06] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148 [2024-04-21 02:23:06] UObjectBase::CursorWidgets = 0x200 [2024-04-21 02:23:06] UObjectBase::DebugProperties = 0x48 [2024-04-21 02:23:06] UObjectBase::GameLayerManagerPtr = 0x120 [2024-04-21 02:23:06] UObjectBase::HardwareCursorCache = 0x160 [2024-04-21 02:23:06] UObjectBase::HardwareCursors = 0x1B0 [2024-04-21 02:23:06] UObjectBase::HighResScreenshotDialog = 0x150 [2024-04-21 02:23:06] UObjectBase::MaxSplitscreenPlayers = 0x68 [2024-04-21 02:23:06] UObjectBase::MouseCaptureMode = 0x39A [2024-04-21 02:23:06] UObjectBase::MouseLockMode = 0x39C [2024-04-21 02:23:06] UObjectBase::SplitscreenInfo = 0x58 [2024-04-21 02:23:06] UObjectBase::StatUnitData = 0x388 [2024-04-21 02:23:06] UObjectBase::ViewModeIndex = 0xB0 [2024-04-21 02:23:06] UObjectBase::Viewport = 0xE8 [2024-04-21 02:23:06] UObjectBase::ViewportConsole = 0x40 [2024-04-21 02:23:06] UObjectBase::ViewportFrame = 0xF0 [2024-04-21 02:23:06] UObjectBase::ViewportOverlayWidget = 0x110 [2024-04-21 02:23:06] UObjectBase::Window = 0x100 [2024-04-21 02:23:06] UObjectBase::bDisableSplitScreenOverride = 0x398 [2024-04-21 02:23:06] UObjectBase::bDisableWorldRendering = 0x6C [2024-04-21 02:23:06] UObjectBase::bHideCursorDuringCapture = 0x39B [2024-04-21 02:23:06] UObjectBase::bIgnoreInput = 0x399 [2024-04-21 02:23:06] UObjectBase::bIsPlayInEditorViewport = 0x6C [2024-04-21 02:23:06] UObjectBase::bShowTitleSafeZone = 0x6C [2024-04-21 02:23:06] UObjectBase::bSuppressTransitionMessage = 0x88 [2024-04-21 02:23:06] UObjectBase::bUseSoftwareCursorWidgets = 0x250 [2024-04-21 02:23:06] UScriptStruct::StructFlags = 0xB0 [2024-04-21 02:23:06] UScriptStruct::CppStructOps = 0xB8 [2024-04-21 02:23:06] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4 [2024-04-21 02:23:06] UScriptStruct::ICppStructOps::Alignment = 0xC [2024-04-21 02:23:06] UScriptStruct::ICppStructOps::Size = 0x8 [2024-04-21 02:23:06] FField::ClassPrivate = 0x8 [2024-04-21 02:23:06] FField::NamePrivate = 0x28 [2024-04-21 02:23:06] FField::FlagsPrivate = 0x30 [2024-04-21 02:23:06] FField::Next = 0x20 [2024-04-21 02:23:06] FField::Owner = 0x10 [2024-04-21 02:23:06] FOutputDevice::bAutoEmitLineTerminator = 0x9 [2024-04-21 02:23:06] FOutputDevice::bSuppressEventTag = 0x8 [2024-04-21 02:23:06] FEnumProperty::Enum = 0x80 [2024-04-21 02:23:06] FEnumProperty::UnderlyingProp = 0x78 [2024-04-21 02:23:06] UStruct::DestructorLink = 0x80 [2024-04-21 02:23:06] UStruct::Children = 0x48 [2024-04-21 02:23:06] UStruct::ChildProperties = 0x50 [2024-04-21 02:23:06] UStruct::PostConstructLink = 0x88 [2024-04-21 02:23:06] UStruct::UnresolvedScriptProperties = 0xA0 [2024-04-21 02:23:06] UStruct::MinAlignment = 0x5C [2024-04-21 02:23:06] UStruct::PropertiesSize = 0x58 [2024-04-21 02:23:06] UStruct::PropertyLink = 0x70 [2024-04-21 02:23:06] UStruct::RefLink = 0x78 [2024-04-21 02:23:06] UStruct::Script = 0x60 [2024-04-21 02:23:06] UStruct::ScriptAndPropertyObjectReferences = 0x90 [2024-04-21 02:23:06] UStruct::SuperStruct = 0x40 [2024-04-21 02:23:06] UFunction::EventGraphCallOffset = 0xD0 [2024-04-21 02:23:06] UFunction::EventGraphFunction = 0xC8 [2024-04-21 02:23:06] UFunction::RPCId = 0xBA [2024-04-21 02:23:06] UFunction::FirstPropertyToInit = 0xC0 [2024-04-21 02:23:06] UFunction::Func = 0xD8 [2024-04-21 02:23:06] UFunction::FunctionFlags = 0xB0 [2024-04-21 02:23:06] UFunction::NumParms = 0xB4 [2024-04-21 02:23:06] UFunction::ParmsSize = 0xB6 [2024-04-21 02:23:06] UFunction::RPCResponseId = 0xBC [2024-04-21 02:23:06] UFunction::ReturnValueOffset = 0xB8 [2024-04-21 02:23:06] UField::Next = 0x28 [2024-04-21 02:23:06] FProperty::ArrayDim = 0x38 [2024-04-21 02:23:06] FProperty::DestructorLinkNext = 0x68 [2024-04-21 02:23:06] FProperty::ElementSize = 0x3C [2024-04-21 02:23:06] FProperty::NextRef = 0x60 [2024-04-21 02:23:06] FProperty::Offset_Internal = 0x4C [2024-04-21 02:23:06] FProperty::PostConstructLinkNext = 0x70 [2024-04-21 02:23:06] FProperty::PropertyLinkNext = 0x58 [2024-04-21 02:23:06] FProperty::PropertyFlags = 0x40 [2024-04-21 02:23:06] FProperty::RepIndex = 0x48 [2024-04-21 02:23:06] FProperty::RepNotifyFunc = 0x50 [2024-04-21 02:23:06] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x144 [2024-04-21 02:23:06] UWorld::bAllowAudioPlayback = 0x13E [2024-04-21 02:23:06] UWorld::ActiveLevelCollectionIndex = 0x190 [2024-04-21 02:23:06] UWorld::AudioTimeSeconds = 0x678 [2024-04-21 02:23:06] UWorld::CommittedPersistentLevelName = 0x700 [2024-04-21 02:23:06] UWorld::bInTick = 0x13B [2024-04-21 02:23:06] UWorld::LWILastAssignedUID = 0x258 [2024-04-21 02:23:06] UWorld::CleanupWorldTag = 0x70C [2024-04-21 02:23:06] UWorld::bTickNewlySpawned = 0x13B [2024-04-21 02:23:06] UWorld::AuthorityGameMode = 0x150 [2024-04-21 02:23:06] UWorld::DeltaRealTimeSeconds = 0x680 [2024-04-21 02:23:06] UWorld::BuildStreamingDataTimer = 0x448 [2024-04-21 02:23:06] UWorld::bPlayersOnly = 0x13D [2024-04-21 02:23:06] UWorld::DeltaTimeSeconds = 0x684 [2024-04-21 02:23:06] UWorld::ExtraReferencedObjects = 0x68 [2024-04-21 02:23:06] UWorld::PreparingLevelNames = 0x6F0 [2024-04-21 02:23:06] UWorld::IsInBlockTillLevelStreamingCompleted = 0x140 [2024-04-21 02:23:06] UWorld::bIsRunningConstructionScript = 0x13C [2024-04-21 02:23:06] UWorld::bAllowDeferredPhysicsStateCreation = 0x108 [2024-04-21 02:23:06] UWorld::LastRenderTime = 0x130 [2024-04-21 02:23:06] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x658 [2024-04-21 02:23:06] UWorld::bHasEverBeenInitialized = 0x13F [2024-04-21 02:23:06] UWorld::NextSwitchCountdown = 0x6C0 [2024-04-21 02:23:06] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F [2024-04-21 02:23:06] UWorld::RealTimeSeconds = 0x670 [2024-04-21 02:23:06] UWorld::NextURL = 0x6E0 [2024-04-21 02:23:06] UWorld::NumStreamingLevelsBeingLoaded = 0x6DA [2024-04-21 02:23:06] UWorld::PauseDelay = 0x688 [2024-04-21 02:23:06] UWorld::PerModuleDataObjects = 0x78 [2024-04-21 02:23:06] UWorld::bIsDefaultLevel = 0x13C [2024-04-21 02:23:06] UWorld::PlayerNum = 0x618 [2024-04-21 02:23:06] UWorld::bAggressiveLOD = 0x13C [2024-04-21 02:23:06] UWorld::StreamingLevelsPrefix = 0xC8 [2024-04-21 02:23:06] UWorld::bTriggerPostLoadMap = 0x13B [2024-04-21 02:23:06] UWorld::bIsLevelStreamingFrozen = 0x13B [2024-04-21 02:23:06] UWorld::StreamingVolumeUpdateDelay = 0x61C [2024-04-21 02:23:06] UWorld::bIsBuilt = 0x13B [2024-04-21 02:23:06] UWorld::TimeSeconds = 0x660 [2024-04-21 02:23:06] UWorld::UnpausedTimeSeconds = 0x668 [2024-04-21 02:23:06] UWorld::bActorsInitialized = 0x13C [2024-04-21 02:23:06] UWorld::bIsTearingDown = 0x13D [2024-04-21 02:23:06] UWorld::bAreConstraintsDirty = 0x13E [2024-04-21 02:23:06] UWorld::bBegunPlay = 0x13D [2024-04-21 02:23:06] UWorld::bDebugPauseExecution = 0x13D [2024-04-21 02:23:06] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x13C [2024-04-21 02:23:06] UWorld::bRequestedBlockOnAsyncLoading = 0x13C [2024-04-21 02:23:06] UWorld::bDropDetail = 0x13C [2024-04-21 02:23:06] UWorld::bMatchStarted = 0x13D [2024-04-21 02:23:06] UWorld::bIsCameraMoveableWhenPaused = 0x13E [2024-04-21 02:23:06] UWorld::bShouldSimulatePhysics = 0x13C [2024-04-21 02:23:06] UWorld::bIsWorldInitialized = 0x13B [2024-04-21 02:23:06] UWorld::bKismetScriptError = 0x13D [2024-04-21 02:23:06] UWorld::bMarkedObjectsPendingKill = 0x708 [2024-04-21 02:23:06] UWorld::bWorldWasLoadedThisTick = 0x13B [2024-04-21 02:23:06] UWorld::bPlayersOnlyPending = 0x13D [2024-04-21 02:23:06] UWorld::bPostTickComponentUpdate = 0x13B [2024-04-21 02:23:06] UWorld::bRequiresHitProxies = 0x13E [2024-04-21 02:23:06] UWorld::bShouldForceUnloadStreamingLevels = 0x13E [2024-04-21 02:23:06] UWorld::bShouldForceVisibleStreamingLevels = 0x13E [2024-04-21 02:23:06] UWorld::bShouldTick = 0x13E [2024-04-21 02:23:06] UWorld::bStartup = 0x13D [2024-04-21 02:23:06] UWorld::bStreamingDataDirty = 0x13E [2024-04-21 02:23:06] UClass::bLayoutChanging = 0xD1 [2024-04-21 02:23:06] UClass::ClassWithin = 0xE0 [2024-04-21 02:23:06] UClass::bCooked = 0xD0 [2024-04-21 02:23:06] UClass::ClassConfigName = 0xE8 [2024-04-21 02:23:06] UClass::ClassConstructor = 0xB0 [2024-04-21 02:23:06] UClass::ClassDefaultObject = 0x110 [2024-04-21 02:23:06] UClass::ClassFlags = 0xD4 [2024-04-21 02:23:06] UClass::ClassUnique = 0xC8 [2024-04-21 02:23:06] UClass::ClassVTableHelperCtorCaller = 0xB8 [2024-04-21 02:23:06] UClass::FirstOwnedClassRep = 0xCC [2024-04-21 02:23:06] UClass::FuncMap = 0x128 [2024-04-21 02:23:06] UClass::Interfaces = 0x1D0 [2024-04-21 02:23:06] UClass::NetFields = 0x100 [2024-04-21 02:23:06] UClass::SparseClassData = 0x118 [2024-04-21 02:23:06] UClass::SparseClassDataStruct = 0x120 [2024-04-21 02:23:06] UClass::SuperFuncMap = 0x178 [2024-04-21 02:23:06] UEnum::CppForm = 0x50 [2024-04-21 02:23:06] UEnum::CppType = 0x30 [2024-04-21 02:23:06] UEnum::EnumDisplayNameFn = 0x58 [2024-04-21 02:23:06] UEnum::Names = 0x40 [2024-04-21 02:23:06] UEnum::EnumFlags_Internal = 0x54 [2024-04-21 02:23:06] UEnum::EnumPackage = 0x60 [2024-04-21 02:23:06] FObjectPropertyBase::PropertyClass = 0x78 [2024-04-21 02:23:06] FDelegateProperty::SignatureFunction = 0x78 [2024-04-21 02:23:06] FMulticastDelegateProperty::SignatureFunction = 0x78 [2024-04-21 02:23:06] FSetProperty::ElementProp = 0x78 [2024-04-21 02:23:06] FStructProperty::Struct = 0x78 [2024-04-21 02:23:06] FArrayProperty::Inner = 0x78 [2024-04-21 02:23:06] FArrayProperty::ArrayFlags = 0x80 [2024-04-21 02:23:06] FMapProperty::KeyProp = 0x78 [2024-04-21 02:23:06] FMapProperty::MapFlags = 0xA0 [2024-04-21 02:23:06] FMapProperty::ValueProp = 0x80 [2024-04-21 02:23:06] FBoolProperty::FieldMask = 0x7B [2024-04-21 02:23:06] FBoolProperty::ByteMask = 0x7A [2024-04-21 02:23:06] FBoolProperty::FieldSize = 0x78 [2024-04-21 02:23:06] FBoolProperty::ByteOffset = 0x79 [2024-04-21 02:23:06] FByteProperty::Enum = 0x78 [2024-04-21 02:23:06] FClassProperty::MetaClass = 0x80 [2024-04-21 02:23:06] FSoftClassProperty::MetaClass = 0x80 [2024-04-21 02:23:06] FInterfaceProperty::InterfaceClass = 0x78 [2024-04-21 02:23:06] FFieldPathProperty::PropertyClass = 0x78 [2024-04-21 02:23:06]

MEMBER OFFSETS END

[2024-04-21 02:23:06] m_shared_functions: 0x7ffd06173b60 [2024-04-21 02:23:06] Enabling custom events [2024-04-21 02:23:06] Starting mods (from mods.txt load order)... [2024-04-21 02:23:06] Mod 'ActorDumperMod' disabled in mods.txt. [2024-04-21 02:23:06] Starting Lua mod 'ConsoleCommandsMod' [2024-04-21 02:23:06] Starting Lua mod 'ConsoleEnablerMod' [2024-04-21 02:23:06] [Lua] ConsoleClass, GameViewport, or ViewportConsole is invalid [2024-04-21 02:23:06] Mod 'SplitScreenMod' disabled in mods.txt. [2024-04-21 02:23:06] Mod 'LineTraceMod' disabled in mods.txt. [2024-04-21 02:23:06] Mod 'BPModLoaderMod' disabled in mods.txt. [2024-04-21 02:23:06] Mod 'BPML_GenericFunctions' disabled in mods.txt. [2024-04-21 02:23:06] Mod 'jsbLuaProfilerMod' disabled in mods.txt. [2024-04-21 02:23:06] Mod 'AdminEngine' disabled in mods.txt. [2024-04-21 02:23:06] Starting Lua mod 'BetterResting' [2024-04-21 02:23:06] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ServerAcknowledgePossession [2024-04-21 02:23:06] [Lua] [BetterResting]PalGameSetting [2024-04-21 02:23:06] [Lua] [BetterResting]setting PalGameSetting [2024-04-21 02:23:06] [Lua] [BetterResting]PalBaseCampWorkerEvent_DodgeWork [2024-04-21 02:23:06] [Lua] [BetterResting]PalBaseCampWorkerEvent_DodgeWork not found [2024-04-21 02:23:06] Starting Lua mod 'ElementalRebalance' [2024-04-21 02:23:06] [Lua] ElementalRebalance loaded [2024-04-21 02:23:06] [RegisterHook] Registered native hook (3, 4) for Function /Script/Pal.PalDamageReactionComponent:ProcessDamage_ToServer [2024-04-21 02:23:06] [RegisterHook] Registered native hook (5, 6) for Function /Script/Pal.PalDamageReactionComponent:ApplyDamageForHP [2024-04-21 02:23:06] Starting Lua mod 'Keybinds' [2024-04-21 02:23:06] Starting mods (from enabled.txt, no defined load order)... [2024-04-21 02:23:06] Mod 'AdminEngine' has enabled.txt, starting mod. [2024-04-21 02:23:06] [Lua] [AdminEngine] AdminEngine v2.5~beta2 Started Successfully! Authors: MaJoRx0, cw0, & Okaetsu [2024-04-21 02:23:06] [Lua] [AdminEngine] Logging Enabled (this can be configured in config.lua) [2024-04-21 02:23:06] [Lua] [AdminEngine] myuid: server [2024-04-21 02:23:06] [Lua] [AdminEngine] Detected Server Mode [2024-04-21 02:23:06] [RegisterHook] Registered native hook (7, 8) for Function /Script/Pal.PalPlayerState:EnterChat_Receive [2024-04-21 02:23:06] [Lua] [AdminEngine] Successfully Enabled Remote Command Routes [2024-04-21 02:23:06] [RegisterHook] Registered native hook (9, 10) for Function /Script/Pal.PalPlayerController:Debug_CheatCommand_ToServer [2024-04-21 02:23:06] [Lua] [AdminEngine] Successfully Enabled Remote Command Route Pipe [2024-04-21 02:23:06] [RegisterHook] Registered native hook (11, 12) for Function /Script/Engine.PlayerController:ClientRestart [2024-04-21 02:23:06] [Lua] [AdminEngine] Successfully Enabled JoinWorld [2024-04-21 02:23:06] [RegisterHook] Registered native hook (13, 14) for Function /Script/Pal.PalPlayerController:OnDestroyPawn [2024-04-21 02:23:06] [Lua] [AdminEngine] Successfully Enabled LeaveWorld [2024-04-21 02:23:06] Mod 'TehStuckPalRescuerMod' has enabled.txt, starting mod. [2024-04-21 02:23:06] [RegisterHook] Registered native hook (15, 16) for Function /Script/Engine.PlayerController:ServerAcknowledgePossession [2024-04-21 02:23:06] Event loop start

Desktop (please complete the following information): Win11

Additional context Add any other context about the problem here.

UE4SS commented 2 months ago

Can you try this version ? https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/zDEV-UE4SS_v3.0.1-54-g3976965.zip

WierdCato commented 2 months ago

Can you try this version ? https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/zDEV-UE4SS_v3.0.1-54-g3976965.zip

Hello. Tryed this now, still the same problem, With this also, the server wont start at all.

WierdCato commented 2 months ago

from the log: [2024-04-25 20:56:00] Console created [2024-04-25 20:56:00] UE4SS - v3.0.1 Beta #0 - Git SHA #3976965 [2024-04-25 20:56:00] UE4SS Build Configuration: GameShippingWin64 (MSVC) [2024-04-25 20:56:00] Setting up mods... [2024-04-25 20:56:00] Starting mods (from mods.txt load order)... [2024-04-25 20:56:00] Glfw Error 65542: WGL: The driver does not appear to support OpenGL [2024-04-25 20:56:00] Starting mods (from enabled.txt, no defined load order)... [2024-04-25 20:56:00] No specific game configuration found, using default configuration file [2024-04-25 20:56:00] Config: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\UE4SS-settings.ini

[2024-04-25 20:56:00] root directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-25 20:56:00] working directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-25 20:56:00] game executable directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-25 20:56:00] game executable: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\PalServer-Win64-Shipping-Cmd.exe (140680192 bytes)

[2024-04-25 20:56:00] mods directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64\Mods [2024-04-25 20:56:00] log directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64 [2024-04-25 20:56:00] object dumper directory: C:\TCAFiles\Users\wierdcatoj\20264\Pal\Binaries\Win64

[2024-04-25 20:56:00] PS Scan attempt 1 [2024-04-25 20:56:00] [PS] Reading image [2024-04-25 20:56:00] [PS] Starting scan [2024-04-25 20:56:00] [PS] Scan finished in 273.209567ms [2024-04-25 20:56:00] [PS] Found EngineVersion: 5.1 [2024-04-25 20:56:00] [PS] Found GUObjectArray: 0x7ff75cc06c50 [2024-04-25 20:56:00] [PS] Found GMalloc: 0x7ff75cb2e5e8 [2024-04-25 20:56:00] [PS] Found FName::ToString: 0x7ff7575c9e50 [2024-04-25 20:56:00] [PS] Found FName::FName(wchar_t*): 0x7ff7575b92b0 [2024-04-25 20:56:00] [PS] Found StaticConstructObject_Internal: 0x7ff757761630 [2024-04-25 20:56:00] [PS] Found FText::FText(FString&&): 0x7ff7574ebc80 [2024-04-25 20:56:00] PS scan successful [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.Class [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.Struct [2024-04-25 20:56:00] Need to construct: /Script/Engine.Pawn [2024-04-25 20:56:00] Need to construct: /Script/Engine.Character [2024-04-25 20:56:00] Need to construct: /Script/Engine.Actor [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.Vector [2024-04-25 20:56:00] Need to construct: /Script/Engine.DefaultDefaultPawn [2024-04-25 20:56:00] Need to construct: /Script/Engine.HitResult [2024-04-25 20:56:00] Need to construct: /Script/Engine.DefaultMaterialExpression [2024-04-25 20:56:00] Need to construct: /Script/Engine.ActorComponent [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.OrientedBox [2024-04-25 20:56:00] Need to construct: /Script/Engine.MovementComponent [2024-04-25 20:56:00] Need to construct: /Script/Engine.HUD [2024-04-25 20:56:00] Need to construct: /Script/Engine.PlayerController [2024-04-25 20:56:00] Need to construct: /Script/Engine.PlayerCameraManager [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.EInterpCurveMode [2024-04-25 20:56:00] Need to construct: /Script/Engine.ENetRole [2024-04-25 20:56:00] Need to construct: /Script/MovieScene.MovieSceneEditorData [2024-04-25 20:56:00] Need to construct: /Script/UMG.Widget [2024-04-25 20:56:00] Need to construct: /Script/UMG.ComboBoxString [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.Interface [2024-04-25 20:56:00] Need to construct: /Script/CoreUObject.DynamicClass

Buckminsterfullerene02 commented 2 months ago

Might be something to do with this?

[2024-04-25 20:56:00] Glfw Error 65542: WGL: The driver does not appear to support OpenGL

UE4SS commented 2 months ago

Try setting the following settings to 0 in UE4SS-settings.ini:

[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 0
GuiConsoleEnabled = 0
GuiConsoleVisible = 0

If that doesn't help, try disabling all your mods (except UE4SS itself) and see if that helps. If it doesn't, then this is likely a problem with UE4SS, at which point we can try to dig further into this. The next step at that point would be to see if you have a .dmp file in your Win64 directory and if so upload it here. If it does help, enable your mods one at a time until the problem reoccurs, then you know which mod is the problem and you should report the problem to the creator of that mod.

WierdCato commented 2 months ago

Try setting the following settings to 0 in UE4SS-settings.ini:

[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 0
GuiConsoleEnabled = 0
GuiConsoleVisible = 0

If that doesn't help, try disabling all your mods (except UE4SS itself) and see if that helps. If it doesn't, then this is likely a problem with UE4SS, at which point we can try to dig further into this. The next step at that point would be to see if you have a .dmp file in your Win64 directory and if so upload it here. If it does help, enable your mods one at a time until the problem reoccurs, then you know which mod is the problem and you should report the problem to the creator of that mod.

Hello Again.

Have now tryed for a few hours to try what u said, I have set it to 0 in UE4SS settings, but still the same problem.

Have also tryed to find the dmp file, but have not gotten that. i only have a pdb file. is that something u want?

UE4SS commented 2 months ago

Try setting the following settings to 0 in UE4SS-settings.ini:

[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 0
GuiConsoleEnabled = 0
GuiConsoleVisible = 0

If that doesn't help, try disabling all your mods (except UE4SS itself) and see if that helps. If it doesn't, then this is likely a problem with UE4SS, at which point we can try to dig further into this. The next step at that point would be to see if you have a .dmp file in your Win64 directory and if so upload it here. If it does help, enable your mods one at a time until the problem reoccurs, then you know which mod is the problem and you should report the problem to the creator of that mod.

Hello Again.

Have now tryed for a few hours to try what u said, I have set it to 0 in UE4SS settings, but still the same problem.

Have also tryed to find the dmp file, but have not gotten that. i only have a pdb file. is that something u want?

No, we don't need the pdb file.

WierdCato commented 2 months ago

Try setting the following settings to 0 in UE4SS-settings.ini:

[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 0
GuiConsoleEnabled = 0
GuiConsoleVisible = 0

If that doesn't help, try disabling all your mods (except UE4SS itself) and see if that helps. If it doesn't, then this is likely a problem with UE4SS, at which point we can try to dig further into this. The next step at that point would be to see if you have a .dmp file in your Win64 directory and if so upload it here. If it does help, enable your mods one at a time until the problem reoccurs, then you know which mod is the problem and you should report the problem to the creator of that mod.

Hello Again. Have now tryed for a few hours to try what u said, I have set it to 0 in UE4SS settings, but still the same problem. Have also tryed to find the dmp file, but have not gotten that. i only have a pdb file. is that something u want?

No, we don't need the pdb file.

Then i dont know :p Dont have the .dmp file

UE4SS commented 2 months ago

Try setting the following settings to 0 in UE4SS-settings.ini:

[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 0
GuiConsoleEnabled = 0
GuiConsoleVisible = 0

If that doesn't help, try disabling all your mods (except UE4SS itself) and see if that helps. If it doesn't, then this is likely a problem with UE4SS, at which point we can try to dig further into this. The next step at that point would be to see if you have a .dmp file in your Win64 directory and if so upload it here. If it does help, enable your mods one at a time until the problem reoccurs, then you know which mod is the problem and you should report the problem to the creator of that mod.

Hello Again. Have now tryed for a few hours to try what u said, I have set it to 0 in UE4SS settings, but still the same problem. Have also tryed to find the dmp file, but have not gotten that. i only have a pdb file. is that something u want?

No, we don't need the pdb file.

Then i dont know :p Dont have the .dmp file

I will look into this eventually.

rknx commented 2 months ago

Just chiming in to say that the experimental version linked above worked for me. I can confirm that at least 2 third party mods are working. I only replaced 2 DLLs over stable 3.0.1 installation in the server.

WierdCato commented 1 month ago

Just chiming in to say that the experimental version linked above worked for me. I can confirm that at least 2 third party mods are working. I only replaced 2 DLLs over stable 3.0.1 installation in the server.

So use the release, but replace the DLLs with the experimental one?

rknx commented 1 month ago

So use the release, but replace the DLLs with the experimental one?

That's what I did.