Closed rolfosian closed 4 months ago
I'm having the same problem, I can use it as a parameter for my construction FString object, but the read FString object prints out the exceptionally conversion value
I'm having the same problem, I can use it as a parameter for my construction FString object, but the read FString object prints out the exceptionally conversion value
try the latest version at https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental
it fixed it for me
I'm having the same problem, I can use it as a parameter for my construction FString object, but the read FString object prints out the exceptionally conversion value
try the latest version at https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental
it fixed it for me
thx,It works for me
Branch or Release 3.0.1
Game and Engine Version Deep Rock Galactic
Describe the bug
ToString Gave me
꒠Ӳʁ
at first, I reloaded the script and got帀䕺ʀ
, reloaded again and got龐㩑ʁ
, later got娰䏈ʀ
amongst others. It always seems to be 3 chars, and it seems to like the that R character ending commonly with it either upright or upside down. I had to write to txt file because it couldn't print these to the console. After some more reloads I ended up getting:Video of this occuring unreliably:
Replay 2024-07-03 23-52-03.webm
I suspect the random odd characters aren't correct either.
Mods directory n/a
To Reproduce Steps to reproduce the behavior:
Expected behavior Expected
SeedString
to be static during the 30 minute mission rotation interval between rollovers as it is a parameter for receiving mission seeds viabool GetSeedsFromString(FString seedString, FGlobalMissionSeed& outGlobalSeed, int32& outMissionSeed, int32& outPlsSeed);
on theUMissionFunctionLibrary
, though i could be easily wrong about thisand of course not return bad conversion.
Screenshots, UE4SS Log, and .dmp file If applicable, add screenshots to help explain your problem, and upload the log and .dmp files located in the Win64 directory.
Desktop (please complete the following information): win10
Additional context I could be using a wrong world object parameter to get the SeedString FString object, idk, but it appears to behave the same whether I'm at the start menu, in the Space Rig, in a mission, or in a Deep Dive, and UEHelpers.GetWorld() worked for other functions that took a WorldContextObject and returned the proper result so i shrug
edit: tested with zDEV-UE4SS_v3.0.1-137-g6867a08 and it's now printing the same thing reliably and appears to be coherent and what id expect:
G:-1|M:-1|P:-1|S1
in the space rig,G:84335|M:68423|P:79794|S5
in a mission.