Closed UE4SS closed 3 months ago
This does not work for me. And your test case seems weird as Mods
are in Binaries/Win64/ue4ss/Mods
. If I set mine to ../../Mods
and move Mods
into Binaries/Mods
it does not find mods and there is no error.
Default directory is <UE4SS.dll directory>/Mods
. I tested moving Mods
into Content/Paks
folder and set override path config to ../../Content/Paks/Mods
, it doesn't find mods and there is no error. If I set it to ../../../Content/Paks/Mods
I get Error: directory_iterator::directory_iterator: unknown error: "../../../Content/Paks/Mods"
. The latter is the correct path.
I do not have any override.txt
file.
This does not work for me. And your test case seems weird as
Mods
are inBinaries/Win64/ue4ss/Mods
. If I set mine to../../Mods
and moveMods
intoBinaries/Mods
it does not find mods and there is no error.Default directory is
<UE4SS.dll directory>/Mods
. I tested movingMods
intoContent/Paks
folder and set override path config to../../Content/Paks/Mods
, it doesn't find mods and there is no error. If I set it to../../../Content/Paks/Mods
I getError: directory_iterator::directory_iterator: unknown error: "../../../Content/Paks/Mods"
. The latter is the correct path.I do not have any
override.txt
file.
Okay obviously I typo'd it, I meant to say that I moved Mods
into Content/Paks
.
As far as that error, the path is from the Win64 dir, not the ue4ss dir.
Note that there's another problem with the mod directory override that I'm currently working on. I'll update this PR.
This is now ready for testing again.
I've updated my test-case, sorry again for messing that up.
Description
This fixes
ModsFolderPath
inUE4SS-settings.ini
being broken.Type of change
Please delete options that are not relevant.
How Has This Been Tested?
Move
Binaries/Win64/Mods
toBinaries/Mods
Content/Paks/Mods
, and setModsFolderPath
to../../Content/Paks/Mods
.Checklist
Please delete options that are not relevant. Update the list as the PR progresses.