We don't want to have to wait the 20 ish minutes for the PR CI to do its checks when some files that do not affect the build changes.
For example, currently, if someone were to change the assets/Changelog.md in a PR, it would still run all of the build checks despite nothing that affects the build changing. The same goes with all other files in paths added.
assets/** is included because the PR CI only builds UE4SS.dll and does not produce an experimental-like zip.
Type of change
[x] Bug fix (non-breaking change which fixes an issue)
How Has This Been Tested?
We'll see when this is merged! (change is too trivial to spend an hour setting up PR CI to work on fork for test)
Description
We don't want to have to wait the 20 ish minutes for the PR CI to do its checks when some files that do not affect the build changes.
For example, currently, if someone were to change the
assets/Changelog.md
in a PR, it would still run all of the build checks despite nothing that affects the build changing. The same goes with all other files in paths added.assets/**
is included because the PR CI only buildsUE4SS.dll
and does not produce an experimental-like zip.Type of change
How Has This Been Tested?
We'll see when this is merged! (change is too trivial to spend an hour setting up PR CI to work on fork for test)