UE4SS-RE / RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
http://docs.ue4ss.com/
MIT License
1.36k stars 185 forks source link

PR CI: Ignore more paths that do not affect build #612

Closed Buckminsterfullerene02 closed 3 months ago

Buckminsterfullerene02 commented 3 months ago

Description

We don't want to have to wait the 20 ish minutes for the PR CI to do its checks when some files that do not affect the build changes.

For example, currently, if someone were to change the assets/Changelog.md in a PR, it would still run all of the build checks despite nothing that affects the build changing. The same goes with all other files in paths added.

assets/** is included because the PR CI only builds UE4SS.dll and does not produce an experimental-like zip.

Type of change

How Has This Been Tested?

We'll see when this is merged! (change is too trivial to spend an hour setting up PR CI to work on fork for test)

github-actions[bot] commented 3 months ago
MSVC-Game__Debug__Win64 Download Logs
Build Details |Name|Information| |---|---| |PR Commit|078ca3946275ccc6e0ebd2e39ed60c6b94d721f7| |Merge Commit|4624a38f69a70dc88ae57de5764948d38ef08898| |Size|42.62 MB| |Last Updated|Aug 6, 24, 2:24:53 PM UTC| |Expires At|Aug 20, 24, 2:24:48 PM UTC|

MSVC-Game__Shipping__Win64 Download Logs
Build Details |Name|Information| |---|---| |PR Commit|078ca3946275ccc6e0ebd2e39ed60c6b94d721f7| |Merge Commit|4624a38f69a70dc88ae57de5764948d38ef08898| |Size|25.63 MB| |Last Updated|Aug 6, 24, 2:29:55 PM UTC| |Expires At|Aug 20, 24, 2:29:52 PM UTC|