UE4SS-RE / RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
http://docs.ue4ss.com/
MIT License
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[BUG - Release] Crash on Palworld #623

Open mahyuan opened 4 weeks ago

mahyuan commented 4 weeks ago

Branch or Release 3.0.1

Game and Engine Version Game where the bug occurred, and the UE engine version of the game. v3.0.5 dx12

Describe the bug A clear and concise description of what the bug is.

LoginId:fbfceb5d4fab435f2989c491b2bd040e
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a0

Palworld_Win64_Shipping
UE4SS
etc...
Palworld_Win64_Shipping
kernel32
ntdll

Mods directory A zip of your Mods folder if you've installed any mods that don't come with UE4SS by default

E:\SteamLibrary\steamapps\common\Palworld\Pal\Content\Paks\LogicMods LogicMods.zip

To Reproduce Steps to reproduce the behavior:

  1. Launch game
  2. Attempt UHT Dump
  3. See error in log

Expected behavior palworld process crashed

Screenshots, UE4SS Log, and .dmp file If applicable, add screenshots to help explain your problem, and upload the log and .dmp files located in the Win64 directory.

Desktop (please complete the following information):

Additional context Add any other context about the problem here.

Buckminsterfullerene02 commented 3 weeks ago

Does your game crash if you uninstall the mods in your LogicMods folder?

AnnznnA commented 2 weeks ago

nstalled this mod as well as dump and I didn't crash @Buckminsterfullerene02 For game crashes, is there a better solution to locate the source of the error, because if you don't generate a ue4ss DMP file or a game DMP file, it is difficult to determine whether some crashes are due to UE4SS or the game itself, as long as there is a crash, UE4SS will definitely enter the error stack, because it has been injected, causing users to mistakenly think that it is a UE4SS problem