Thank you to the developer for providing it version for BlackMythWukong,I can correctly obtain objects in the game, but there is a strange problem here, and I don't know if it's because Denuvo has taken effect
After I packaged the blueprint installation package with the PostBeginPlay method from ModActor, the game was able to correctly locate it after running, but it did not take effect.
In order to achieve the same effect, I tried to obtain a specific Lua Actor in the game, executed a piece of code, and the script did not report any errors,it seems work, but it also did not take effect
Finally, LineTraceMod was modified and tested. The code still runs correctly, but it seems that its functionality is limited and it cannot hit static mesh bodies
-- LineTrace
local UEHelpers = require("UEHelpers")
-- Importing functions to the global namespace of this mod just so that we don't have to retype 'UEHelpers.' over and over again.
local GetKismetSystemLibrary = UEHelpers.GetKismetSystemLibrary
local GetKismetMathLibrary = UEHelpers.GetKismetMathLibrary
local IsInitialized = false
local function Init()
if not GetKismetSystemLibrary():IsValid() then error("KismetSystemLibrary not valid\n") end
print(string.format("KismetSystemLibrary: %s\n", GetKismetSystemLibrary():GetFullName()))
if not GetKismetMathLibrary():IsValid() then error("KismetMathLibrary not valid\n") end
print(string.format("KismetMathLibrary: %s\n", GetKismetMathLibrary():GetFullName()))
IsInitialized = true
end
Init()
local function GetActorFromHitResult(HitResult)
if UnrealVersion:IsBelow(5, 0) then
return HitResult.Actor:Get()
elseif UnrealVersion:IsBelow(5, 4) then
return HitResult.HitObjectHandle.Actor:Get()
else
return HitResult.HitObjectHandle.ReferenceObject:Get()
end
end
local player= nil
RegisterHook("/Script/Engine.PlayerController:ClientRestart", function(self)
player= self:get()
end)
local function GetObjectName()
if not IsInitialized then return end
local PlayerController = wukong
local PlayerPawn = PlayerController.Pawn
local CameraManager = PlayerController.PlayerCameraManager
local StartVector = CameraManager:GetCameraLocation()
local AddValue = GetKismetMathLibrary():Multiply_VectorInt(GetKismetMathLibrary():GetForwardVector(CameraManager:GetCameraRotation()), 50000.0)
local EndVector = GetKismetMathLibrary():Add_VectorVector(StartVector, AddValue)
local TraceColor = {
["R"] = 0,
["G"] = 0,
["B"] = 0,
["A"] = 0,
}
local TraceHitColor = TraceColor
local EDrawDebugTrace_Type_None = 0
local ETraceTypeQuery_TraceTypeQuery1 = 0
local ActorsToIgnore = {
}
print("Doing line trace\n")
local HitResult = {}
local WasHit = GetKismetSystemLibrary():LineTraceSingle(
PlayerPawn,
StartVector,
EndVector,
ETraceTypeQuery_TraceTypeQuery1,
false,
ActorsToIgnore,
EDrawDebugTrace_Type_None,
HitResult,
true,
TraceColor,
TraceHitColor,
0.0
)
if WasHit then
HitActor = GetActorFromHitResult(HitResult)
print(string.format("HitActor: %s\n", HitActor:GetFullName()))
else
return print("Nothing hit.\n")
end
end
RegisterKeyBind(Key.F3, GetObjectName)
Based on my understanding, I don't seem to be able to find a suitable solution because I don't have the ability to know the reason. He didn't report any error messages or give me some dmp files, so I tried to seek your help. Thank you
Thank you to the developer for providing it version for BlackMythWukong,I can correctly obtain objects in the game, but there is a strange problem here, and I don't know if it's because Denuvo has taken effect After I packaged the blueprint installation package with the PostBeginPlay method from ModActor, the game was able to correctly locate it after running, but it did not take effect. In order to achieve the same effect, I tried to obtain a specific Lua Actor in the game, executed a piece of code, and the script did not report any errors,it seems work, but it also did not take effect Finally, LineTraceMod was modified and tested. The code still runs correctly, but it seems that its functionality is limited and it cannot hit static mesh bodies
Based on my understanding, I don't seem to be able to find a suitable solution because I don't have the ability to know the reason. He didn't report any error messages or give me some dmp files, so I tried to seek your help. Thank you
game: BlackMythWukong
version: UE4SS - v3.0.1 Beta #0 - Git SHA #0e84e2e8