Closed UEWBot closed 3 years ago
This might actually provide an answer to this TODO in roll_call():
# Ensure that we have a corresponding RoundPlayer
i, created = RoundPlayer.objects.get_or_create(player=p,
the_round=r)
# TODO Should we set game_count to 1 here?
That change does seem to have fixed the problem.
See also issues #161 #162 and #169.
get_seven no longer redirects to seed_games, so this now cannot occur.
If we change the roll call for a Round, it's possible to end up in a redirect loop. Because both seed_games() and get_seven() can redirect to the other, but they use different code to determine whether to do so: In seed_games():
In get_seven():