Open bsumirak opened 3 years ago
Use 1/2 * (minRadius + maxRadius) of the parent vertices as child vertex radius. This improves mesh quality on higher refinement levels for meshes with quadrilaterals, while triangle-based meshes are unaffected.
Use 1/2 * (minRadius + maxRadius) of the parent vertices as child vertex radius. This improves mesh quality on higher refinement levels for meshes with quadrilaterals, while triangle-based meshes are unaffected.