Closed marthajensen closed 4 years ago
Fixed with a custom renderer in the code.
Jess fixed the Shallow Bedrock Potential in the mxd - it was symbolized on two attributes - one of which no longer exists in the attribute table
map.js the var rendererBedrockPot (line 668), label "Hard" - the value (on line 673) needs to be changed to just "Hsbp"
"HDsbp" needs to be removed from the value field (on line 673)
The Problem Soil and Rock Hazards - Shallow Bedrock Potential has two "Hard" categories in the Legend of the application. See below:
The MXD feeding the application is symbolizing two values for the Hard category, both Hsbp and HDsbp. See screenshot below:
The fill color recipes (RGB) for the categories are as follows: Hard: 168-56-0 Soft: 255-170-0 Buried: 233-255-190 Deep: 190-255-232
All had a 0.4 black (0-0-0) stroke on them