UHQ-GAMES-MODS / REGIONS_UNEXPLORED_FORGE

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Bug Report #101

Closed euquinox closed 8 months ago

euquinox commented 8 months ago

Describe the bug Eucalyptus sapling crashed the game (I think) I quickly read through the crash report and noticed that ItemRenderer had trouble rendering an eucalyptus sapling

Crash Logs crash-2024-01-09_17.23.05-client.txt

How To Reproduce Steps to reproduce the bug: I generated a new world and spawned in the eucalyptus forest and I'm assuming there was a dropped eucalyptus sapling that ended up crashing the game

Version Minecraft Version: 1.20.1 Modloader Version: Forge 47.2.0 Mod Version: 0.5.3.1 Screenshots If applicable, add screenshots to help explain your problem.

[update] I think it had something to do with Oculus but I am not sure

KirboSoftware commented 8 months ago

Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oculus.compat.sodium.json:vertex_format.entity.MixinModelVertex] from phase [DEFAULT] in config [mixins.oculus.compat.sodium.json] FAILED during APPLY at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:636) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:588) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {} ... 45 more Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @Shadow method mergeNormalAndMult in mixins.oculus.compat.sodium.json:vertex_format.entity.MixinModelVertex was not located in the target class me.jellysquid.mods.sodium.client.render.immediate.model.BakedModelEncoder. Using refmap sodiumCompatibility-oculus-mixins-refmap.json

I believe this is an oculus crash than a Regions Unexplored issue. Could you disable Oculus and verify this is a regions unexplored issue? Thank you very much!

euquinox commented 8 months ago

yes, it seems like it was an oculus crash.. I tried loading the same world without oculus later and it was fine! just weird that it affected only this specific item sorry for bothering you!

KirboSoftware commented 8 months ago

all good :+1: have a good day