Several operators will need to work on existing triangleBuffer.
For example, those working on mesh placement, and on CSG.
So there's a need for a mesh to trianglebuffer converter.
Original issue reported on code.google.com by michael.broutin@gmail.com on 4 Jun 2012 at 9:01
Original issue reported on code.google.com by
michael.broutin@gmail.com
on 4 Jun 2012 at 9:01