UIKit0 / ogre-procedural

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Mesh to TriangleBuffer #118

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Several operators will need to work on existing triangleBuffer.
For example, those working on mesh placement, and on CSG.
So there's a need for a mesh to trianglebuffer converter.

Original issue reported on code.google.com by michael.broutin@gmail.com on 4 Jun 2012 at 9:01