UIKit0 / wildcat-cad

Automatically exported from code.google.com/p/wildcat-cad
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Fix the OpenGL commands so they work on Dan's computer #2

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Right now OpenGL is used for all visualization.  It is also used as the vertex 
memory for all points, 
lines, curves, and surfaces.  Generation paths already are in place to generate 
curves and surfaces 
not utilizing OpenGL shader programs, but VBOs are used for data storage.  All 
WCGeometricObjects will need a main memory buffer and flag to support non-GL 
vertex memory.

Original issue reported on code.google.com by graham.h...@gmail.com on 28 May 2008 at 12:56

GoogleCodeExporter commented 8 years ago

Original comment by graham.h...@gmail.com on 28 May 2008 at 3:51

GoogleCodeExporter commented 8 years ago

Original comment by graham.h...@gmail.com on 28 May 2008 at 3:51

GoogleCodeExporter commented 8 years ago
Changing ownership to Dan.  Seems to be a partial duplicate of issue 9.

Original comment by graham.h...@gmail.com on 3 Sep 2008 at 11:03

GoogleCodeExporter commented 8 years ago
This should perhaps be called "Add support for old versions of OpenGL", we will
always use OpenGL of some kind for the graphics. I will add code to make OpenGL 
calls
when there is no support for shaders and data buffers.

Original comment by danhe...@gmail.com on 4 Sep 2008 at 12:03

GoogleCodeExporter commented 8 years ago
I have made some changes, so it at least runs for me to do some very simple 
things.

Original comment by danhe...@gmail.com on 4 Sep 2008 at 5:49

GoogleCodeExporter commented 8 years ago
This would be too big a job for me with the existing title.
We need to add some more issues, to make it work on some other specific 
computers.

Original comment by danhe...@gmail.com on 10 Dec 2008 at 4:22