Closed alberthli closed 2 months ago
Hi, for simplicity and consistency all the coordinates are given in robot frame. For a floating-base robot inside of a global world frame, you'll need to manage the world-to-robot and robot-to-world frame transform explicitly.
I have an SDF of a floating robot hand that I'm trying to load. However, upon creating the
Chain
, I find that there are no states associated with the base of the robot.I see that the joint types allowed do not include floating-base joints, and the
Chain
also therefore doesn't have this functionality. How big of an effort would it be to add this?