UMDLARS / farmbot

A CYLGame where you program a bot to explore and farm an unknown region while meeting simulation constraints.
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Other vegetation types #21

Open pahp opened 3 years ago

pahp commented 3 years ago

Other types of non-seed-greating vegetation would make the environment and problem richer. Maybe low "weeds", "brush" and "trees" -- to plant "plants" the ground must be clear, which implies a "clear ground" action. Weeds take n turns to clear, brush m and trees o, where n < m < o and n is probably 1 or 2. Maybe brush takes two turns to navigate because it is tangly.