applehunt allows "wrapping" (or warping, depending on how you think about it). It's not clear what the best behavior is... should we keep warping, or should robot be constrained within the rectangular (or square) field? warping makes certain things more interesting (the shortest path may be to wrap around) but it feels less "realistic" as a simulation... unless the robot is on a capsule-shaped planetoid...
applehunt allows "wrapping" (or warping, depending on how you think about it). It's not clear what the best behavior is... should we keep warping, or should robot be constrained within the rectangular (or square) field? warping makes certain things more interesting (the shortest path may be to wrap around) but it feels less "realistic" as a simulation... unless the robot is on a capsule-shaped planetoid...