UMDLARS / one_night_in_sf

A story game demonstrating why physical security is important and complex!
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Dialogue in the "Unused Office" doesn't change once the player takes screwdriver #230

Closed libraun closed 7 months ago

libraun commented 7 months ago

Once the player takes the screwdriver in "the unused office", using "take tarp" again prints out that the screwdriver is still under the tarp, even if the screwdriver's in the player's inventory.

Attempting to "take" (or interact with) the tarp again should print something like "This tarp is no longer interesting"

libraun commented 7 months ago

Fixed! Check branch jet-door_scenery