UMDLARS / one_night_in_sf

A story game demonstrating why physical security is important and complex!
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Once the player removes pins to door, it should disappear (it falls) #233

Open libraun opened 7 months ago

spacehobo commented 6 months ago

There's basically no way to do this using cheap scenery. We'd need to move this to proper objects-inside-objects, which would give us a lot of free behaviours that would make the game more immersive in general.

spacehobo commented 6 months ago

This also applies to #215 and #225: we will need to re-engineer this puzzle to use actual objects instead of cheap scenery.

spacehobo commented 6 months ago

This also applies to #240. We should probably consolidate these four issues into one single one.