UMLComputerGraphics / GraphicsProject

UML Graphics 2 Final Project 2013
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Final project broken on Mac? anyone else? (non qt) #62

Closed franckamayou closed 11 years ago

franckamayou commented 11 years ago

http://pastebin.com/eNR5ZMwY

the issue has to do with glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION );

which seems to be only available in freeglut? and OS X is not using freeglut? are other people running into the same issue?

of course I am on master, I git pulled, and everything is up to date...

nickavv commented 11 years ago

Yeah, it's broken for me as well

On Sun, Apr 28, 2013 at 10:08 PM, franckamayou notifications@github.comwrote:

http://pastebin.com/eNR5ZMwY

the issue has to do with glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION );

which seems to be only available in freeglut? and OS X is not using freeglut? are other people running into the same issue?

of course I am on master, I git pulled, and everything is up to date...

— Reply to this email directly or view it on GitHubhttps://github.com/UMLComputerGraphics/GraphicsProject/issues/62 .

nuclearmistake commented 11 years ago

Stick it in an ifndef? On Apr 28, 2013 10:22 PM, "Nick Ver Voort" notifications@github.com wrote:

Yeah, it's broken for me as well

On Sun, Apr 28, 2013 at 10:08 PM, franckamayou notifications@github.comwrote:

http://pastebin.com/eNR5ZMwY

the issue has to do with glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION );

which seems to be only available in freeglut? and OS X is not using freeglut? are other people running into the same issue?

of course I am on master, I git pulled, and everything is up to date...

— Reply to this email directly or view it on GitHub< https://github.com/UMLComputerGraphics/GraphicsProject/issues/62> .

— Reply to this email directly or view it on GitHubhttps://github.com/UMLComputerGraphics/GraphicsProject/issues/62#issuecomment-17147742 .

franckamayou commented 11 years ago

yeah but that doesn't fixes the problem really...

nuclearmistake commented 11 years ago

If it builds, it does... That option was prolly added by john whilst playing valgrind whacakamole... Mac shouldn't need it On Apr 28, 2013 10:32 PM, "franckamayou" notifications@github.com wrote:

yeah but that doesn't fixes the problem really...

— Reply to this email directly or view it on GitHubhttps://github.com/UMLComputerGraphics/GraphicsProject/issues/62#issuecomment-17147895 .

franckamayou commented 11 years ago

ok sweet!

franckamayou commented 11 years ago

fixed, can compile but now I get this.

http://pastebin.com/Y5V7MLJE

the raytracer shaders want 1.5?

nuclearmistake commented 11 years ago

Ifdef those too... Those wont work on Mac, but they're not in use by default anyways On Apr 28, 2013 10:48 PM, "franckamayou" notifications@github.com wrote:

fixed, can compile but now I get this.

http://pastebin.com/Y5V7MLJE

the raytracer shaders want 1.5?

— Reply to this email directly or view it on GitHubhttps://github.com/UMLComputerGraphics/GraphicsProject/issues/62#issuecomment-17148138 .

jnsnow commented 11 years ago

Wasn't aware that wasn't a mac thing. Just comment it out. Edit: I mean specifically the glutSetOption deal

nuclearmistake commented 11 years ago

not broken on my vM