UMLComputerGraphics / GraphicsProject

UML Graphics 2 Final Project 2013
7 stars 1 forks source link

Need to move important things for smoothness OFF of the glut callback loop #81

Open nuclearmistake opened 11 years ago

nuclearmistake commented 11 years ago

Camera idle motion needs to be handled outside the idle function... otherwise, 1 FPS = can't move around for $#@!.

jnsnow commented 11 years ago

uhhhhh well where do you propose it goes because idle function is our only hook into the mainloop

excepting threads

and I am not fucking with that in the 11th hour

nuclearmistake commented 11 years ago

The only thing we can't do in a thread is send, which we mostly do in the display function anyway. Or, we could just neuter some of the idle motion stuff to make things better behaved

nuclearmistake commented 11 years ago

Have you tried running it FinalProject with raytracing and moving with the keyboard? As it is, I'll have to kill it and restart mid demo when I warp into another dimension and can no longer see the table.

jnsnow commented 11 years ago

Try pressing the 'R' key to reset your position and rotational coordinates.