Open nuclearmistake opened 11 years ago
uhhhhh well where do you propose it goes because idle function is our only hook into the mainloop
excepting threads
and I am not fucking with that in the 11th hour
The only thing we can't do in a thread is send, which we mostly do in the display function anyway. Or, we could just neuter some of the idle motion stuff to make things better behaved
Have you tried running it FinalProject with raytracing and moving with the keyboard? As it is, I'll have to kill it and restart mid demo when I warp into another dimension and can no longer see the table.
Try pressing the 'R' key to reset your position and rotational coordinates.
Camera idle motion needs to be handled outside the idle function... otherwise, 1 FPS = can't move around for $#@!.