UMLComputerGraphics / GraphicsProject

UML Graphics 2 Final Project 2013
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parallel n-buffering/post-timing rebuffering graph traversal #89

Closed nuclearmistake closed 11 years ago

nuclearmistake commented 11 years ago

Dibs!

nuclearmistake commented 11 years ago

asyncrebufferingdesign

My intuition on how this will behave... Will of course have to estimate some variables like morph position in the future, but that is parameterized for time, so should be cake.

nuclearmistake commented 11 years ago

Managing such a thread pool would not only require allocating and managing texture buffers, but would also require predicting the positions of things in the future... I think just moving the rebuffering out of display will suffice for now.

nuclearmistake commented 11 years ago

Requires a few thing managers and a thing to manage that thing. meh