UMLComputerGraphics / GraphicsProject

UML Graphics 2 Final Project 2013
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Raytracer perspective is different than un-traced perspective #97

Closed nuclearmistake closed 11 years ago

jnsnow commented 11 years ago

wontfix tbqh

more realistically, I actually don't know HOW to fix it.

It'd be up to Hoanh to utilize that "P" matrix that the shader has access to, but I don't know where to apply it in the shader, honestly.