When the player (and other entities too) walks into, falls, or goes through doors near sand tiles, they jitter. This moves them around, sending them backwards or moving them up without jumping. They also float slightly above the tiles; they do not look like their feet are planted properly on the ground.
When the player (and other entities too) walks into, falls, or goes through doors near sand tiles, they jitter. This moves them around, sending them backwards or moving them up without jumping. They also float slightly above the tiles; they do not look like their feet are planted properly on the ground.