Get AOE area center using raycast on environment layer mask objects
Check for colliders on enemy layer mask with physics overlap box (given skill height and radius; height is required in order to hit enemies such as birds)
Check if found colliders are within the AOE cylinder volume
Apply damage to enemies for specific value / rate / duration
The player can shoot a rain of arrows that damage all enemies in a certain area. The player can aim using the mouse.
Effect: https://gfycat.com/yawningpalatableaustraliancurlew
Logic: