Difficulty: multiple persons
Need to have generated environments. We can try different approaches and algorithms for volumetric or standard environment generation.
This can cover
terrain generation
building generation
dungeon generation
grass
trees
rocks
props/decorative objects
weapons
and others.
Please mention as a comment details if you are contributing here.
Difficulty: multiple persons Need to have generated environments. We can try different approaches and algorithms for volumetric or standard environment generation.
This can cover
and others.
Please mention as a comment details if you are contributing here.