Open mahesh0806 opened 2 years ago
Did you press the "install or update uplogic module" button in the addon preferences? There have been cases where this doesn't work on some iOS machines, if that's the case you might need to install uplogic manually into the python installation of your UPBGE version
Thank you very much @IzaZed Yes, I pressed "install or update uplogic module" button. But it didn't worked. So, where can I find the process to "install uplogic manually into the python installation of your UPBGE version" Thank you in advance
Since it's been reported that sometimes even manually installing via PIP isn't working for iOS, I'll provide the "hacky" way
First you need to locate the python package installation, for iOS I don't know if it's the same, but for Linux and Windows it's under ".../Release/3.0/python/lib/site-packages/" you need to place the uplogic folder in there (you can get that here: https://github.com/UPBGE/uplogic) Keep in mind that you need the folder that has the "init.py" file in it alongside of some folders
Oh Great, Thanks, Your "hack" worked! Now logic nodes are functioning.
For everybody's reference, this is how it worked. I am using a Mac (macOS 12.5.1). And my UPBGE version is (UPBGE 0.34.0 alpha)
Although, when I exported the app the node's logic didn't worked. I am trying to solve it now.
But thanks to @IzaZed for the 'hack'.
Também estou tendo problemas no Módulo uplogic mas na versão actualizada da UPBGE 0.36
Mesmo seguindo os passos acima, não estou conseguindo solucionar.
Adding logic nodes on mac does not work. Logic Bricks work. After running the game and hitting Esc it shows following error:
[ERROR] KX_PythonComponent[NodeTree] - Failed to invoke the start callback. Traceback (most recent call last): File "/Users/mahesh/Desktop/untitled1.blend/nl_nodetree.py", line 58, in start File "/Users/mahesh/Desktop/untitled1.blend/nl_nodetree.py", line 11, in init ModuleNotFoundError: No module named 'uplogic'