UPBGE / UPBGE-logicnodes

A Node-based Logic system for UPBGE 2.8+
Other
52 stars 18 forks source link

Optimization #88

Open MegaMind-png opened 1 year ago

MegaMind-png commented 1 year ago

I ran some tests and found out that the logic is loaded regardless of whether the Logic Nodes are active or not. I created several dozen nodes (simply duplicating 1). They are not connected or interconnected in any way. Essentially the logic doesn't work. No calculations occur. However, the load on the logic is still present. Why? Thus, all the logic is in the game, regardless of whether an object is present in the scene or not, whether the logic works or not, calculations still occur I don't think it should be like that. This is extremely bad for optimization

edgarmax3d commented 11 months ago

I also have the same problem and I can't activate or deactivate logic tree

IzaZed commented 8 months ago

Can you share a test file?