In the blend file attached above, the blender object collision_mesh_index_fingertip has a python component called reinstance_mesh.py. In the game, the mesh of collision_mesh_index_fingertip should get re-instanced to the one from the object anchor_index_finger. This does not work when for collision_mesh_index_fingertip the Game Physics --> Physics type is set to Sensor. When Render properties --> Game debug --> Physics visualization is turned ON, normally the re-instanced mesh should be visible in red color. However it is not visible at all.
Surprisingly, this same thing works on Linux, i.e. the re-instanced mesh is visible in red color.
Blend file: test_animation_rendering_windows_question.zip
I am on Windows (UPBGE 0.3.0).
In the blend file attached above, the blender object
collision_mesh_index_fingertip
has a python component calledreinstance_mesh.py
. In the game, the mesh ofcollision_mesh_index_fingertip
should get re-instanced to the one from the objectanchor_index_finger
. This does not work when forcollision_mesh_index_fingertip
theGame Physics --> Physics type
is set toSensor
. WhenRender properties --> Game debug --> Physics visualization
is turned ON, normally the re-instanced mesh should be visible in red color. However it is not visible at all.Surprisingly, this same thing works on Linux, i.e. the re-instanced mesh is visible in red color.
Any idea why it does not work on Windows?