It seems that the "export as runtime" add-on has issues with Logic Nodes.
What happens is, when the game is exported, it works as intended, but it always load the Logic Nodes from the bge_netlogic folder in C\Users[user]\AppData\Roaming\UPBGE\Blender\3.6\scripts\addons.
It's not suitable for exportation on other computers since it doesn't pack the bge_netlogic folder along with. So Logic Nodes trees rely on the C: drive to work. Assuming the bge_netlogic folder exists at all on this path. Elsewise it doesn't load anything at all and creates bugs.
It's reproducible by making a node tree with Logic Nodes, then exporting the game using the runtime exporter add-on.
Thank you very much, I hope you'll find a solution to that problem. Have a nice day !
After checking a bit, it seems that it comes from some files of mine not in the correct directory, so it's not exported relatively to the game folder...
Hello team !
It seems that the "export as runtime" add-on has issues with Logic Nodes.
What happens is, when the game is exported, it works as intended, but it always load the Logic Nodes from the bge_netlogic folder in C\Users[user]\AppData\Roaming\UPBGE\Blender\3.6\scripts\addons.
It's not suitable for exportation on other computers since it doesn't pack the bge_netlogic folder along with. So Logic Nodes trees rely on the C: drive to work. Assuming the bge_netlogic folder exists at all on this path. Elsewise it doesn't load anything at all and creates bugs.
It's reproducible by making a node tree with Logic Nodes, then exporting the game using the runtime exporter add-on.
Thank you very much, I hope you'll find a solution to that problem. Have a nice day !