Open JYamihud opened 9 months ago
I did some tests:
Restarted computer: Didn't help.
Found what does the trick. I noticed that the white frame started when the car hit the light stand. So I did that a few times. And most of the other times it was from hitting a light stand. ( Perhaps in other times, NPC were hitting light stands ).
I had a Rolling Friction setting on the light stand to be 1.0 I reduced it to 0.0 and it stopped crashing the rendering. I put it back to 1.0 and it started crashing the rendering again.
Here is the code I use to spawn light stands:
for i in bge.logic.globalDict.get("light-spawns", []):
inview = cam.pointInsideFrustum(i.worldPosition) == cam.INSIDE
if i["to_spawn"] and i.getDistanceTo(dani) < spawnAtDistance and inview:
if i["LightSpawn"] not in bge.logic.globalDict["all-lights"]:
bge.logic.globalDict["all-lights"][i["LightSpawn"]] = []
found = False
for obj in bge.logic.globalDict["all-lights"][i["LightSpawn"]]:
if cam.pointInsideFrustum(obj.worldPosition) == cam.OUTSIDE and obj.getDistanceTo(dani) > spawnAtDistance/3:
found = True
obj.suspendDynamics(True)
obj.position = i.worldPosition
obj.position[2] += 5
obj.orientation = i.worldOrientation
obj["spawner"]["to_spawn"] = True
break
if not found:
obj = scene.addObject(i["LightSpawn"], i["LightSpawn"])
obj.suspendDynamics(True)
obj.position = i.worldPosition
obj.position[2] += 5
obj.orientation = i.worldOrientation
bge.logic.globalDict["all-lights"][i["LightSpawn"]].append(obj)
obj["spawner"] = i
i["to_spawn"]= False
Here is the logic bricks of the light stand.
I make a game on GNU / Linux Pop_OS! using UPBGE 0.36
I have 32 GB RAM from which the whole setup uses only 17 GB ( blender ( upbge ) takes only about 3 GB ) CPU is working during the game only at about 20%
I have an AMD GPU and I head that there are problems with those ( the UI flickers for example ). Maybe I just need to restart my computer. But still this is some hella crazy bug.
https://github.com/UPBGE/upbge/assets/27649397/099b83a5-7c4e-4268-8701-4811351bfc3f