I've been looking where the problem could be, and found an inverted rotation, probably the one mentioned here. If btRaycastVehicle.cpp is modified, this fix the orientation problem, and it seems to me it only affects the vehicles, please let me know if I'm wrong.
I've been looking where the problem could be, and found an inverted rotation, probably the one mentioned here. If btRaycastVehicle.cpp is modified, this fix the orientation problem, and it seems to me it only affects the vehicles, please let me know if I'm wrong.