Problem with rigid body joints.
How to reproduce the problem:
Add 2 cubes with static physics to the scene
Add a subdivided plane with soft body physics
Add 2 rigid body joints to the plane and assign them to cubes
If the Objects are not exactly in the center of the scene, the rigid body joint physics breaks down. Joints are automatically shifted to the center of the world's zero coordinates. Using transformation doesn't help. The only solution to this problem is to assign joints not to the plane but to the cubes and bind the joints to the plane.
The problem occurs in both cases at a certain angle and location of the camera relative to the object. Typically if the camera is very close.
soft_pin_upbge042.zip
Problem with rigid body joints. How to reproduce the problem: