Open BluePrintRandom opened 6 years ago
we need a more robust dynamic pathfinding solution that can work using meshes edited on the fly as a navmesh.
I need this for manic mack, as the current pathfinding solution is rather limited.
example of using api would be-
agent['Path'] = agent.scene.pathFind(Target,start,ListOfMeshes) where the list of meshes is scraped by the end user.
Agree this is useful feature.
we need a more robust dynamic pathfinding solution that can work using meshes edited on the fly as a navmesh.
I need this for manic mack, as the current pathfinding solution is rather limited.
example of using api would be-
agent['Path'] = agent.scene.pathFind(Target,start,ListOfMeshes) where the list of meshes is scraped by the end user.