UPBGE / upbge

UPBGE, the best integrated game engine in Blender
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own.scene.pathFind(Target,start,ListOfMeshes) #632

Open BluePrintRandom opened 6 years ago

BluePrintRandom commented 6 years ago

we need a more robust dynamic pathfinding solution that can work using meshes edited on the fly as a navmesh.

I need this for manic mack, as the current pathfinding solution is rather limited.

example of using api would be-

agent['Path'] = agent.scene.pathFind(Target,start,ListOfMeshes) where the list of meshes is scraped by the end user.

Akira1San commented 6 years ago

Agree this is useful feature.