Open RomStef opened 6 years ago
I would prefer a direct implementation of the tessellation from OpenGL: https://www.khronos.org/opengl/wiki/Tessellation.
the tessellation in the example is an opengl shader. anyway, is it possible to use the geometry shader natively in blender to use tcs?
I took a detailed look at the file that I attached and it is actually not a very good solution. too cumbersome to apply. @panzergame i have get the point.
@RomStef Do you agree to change the issue to "Implement geometry tessellation" ?
@panzergame this would be perfect !
I' have found this script created by HG1 on blenderartists, that compile "on the fly" a geometry shader for managing the dynamic tasselation for a terrain object (in this case) . I don't know if this can be useful for a future integration GeometryShaderExample_V1.4.blend.zip